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Topic review - EVE Online Full Mining
Author Message
  Post subject:  Re: EVE Online Full Mining  Reply with quote
thx for share will try it out
Post Posted: Sun Sep 13, 2015 3:52 am
  Post subject:  Re: EVE Online Full Mining  Reply with quote
did anyone do anything with blueeye and eveonline that works?
Post Posted: Sat Jul 11, 2015 7:03 pm
  Post subject:  Re: EVE Online Full Mining  Reply with quote
where can I get a copy of this bot? I am looking and looking and I can't find it, LOL
Post Posted: Sat Jun 14, 2014 9:21 pm
  Post subject:  Re: EVE Online Full Mining  Reply with quote
Hey dudes! Just re subbed Eve an bought a BEM licence. Will play with the mining bot again :)
Post Posted: Sat Sep 21, 2013 11:30 am
  Post subject:  Re: EVE Online Full Mining  Reply with quote
Cool thanks man =)
Post Posted: Tue Jun 25, 2013 9:56 pm
  Post subject:  Re: EVE Online Full Mining  Reply with quote
well with the 14 or sometimes 21 day freeplay, it has a very small chance to reach the stadium of "bot mining" to play for free (buying ingame plex) ive played with friend who uses stealth miner, and together we earned a plex bout in 3-4 days, so alone its bout week.. we both have alot of skills maxed, some take over 30 days to train and so on ;)
also, at start you got to know what you are doing, what skills you need to train and so on, theres alot of guides over the internet, search for them, see what you need to buy and what skills you need to use those items, and then start training those skills :D

Almost every skill needed in mining is connected to the next level of mining that you will need :)

when BE is released on W8 i probably finish the last version to work correctly, atm im not sure, because i havent tested it, i wrote that w/o having game
Post Posted: Tue Jun 25, 2013 11:30 am
  Post subject:  Re: EVE Online Full Mining  Reply with quote
Is this currently working with EVE online? I'm thinking about trying EVE but I don't want to start it without having a "Free" way of paying for it. Any advise would be appreciated =)
Post Posted: Mon Jun 24, 2013 10:56 pm
  Post subject:  Re: EVE Online Full Mining  Reply with quote
good guide, mine is the same of the other guy.
begin
Window.Bring to front("EVE", "no")
Macro.Pause("547")
Mouse.Click at coordinate("1001", "833", "left")
Mouse.Click at coordinate("1001", "833", "left")
Keyboard.Press keys("Username")
Macro.Pause("424")
Keyboard.Press key("{<tab>}")
Macro.Pause("500")
Keyboard.Press keys("Password")
Macro.Pause("2626")
Mouse.Click at coordinate("977", "875", "left")
end
Post Posted: Wed Jun 12, 2013 5:47 pm
  Post subject:  Re: EVE Online Full Mining  Reply with quote
EVEcrazy wrote:
Thedragonfiend wrote:
EVEcrazy wrote:
Im working on the general settings macro right now an a new eve website with eve corp&alliance forum hosting, so im spliting myself between both at the same time the general settings bot tho is almst perfect, changes all the graphics an audiochat an yes it changes res to 1024x768

I want this macro to be easy for new comings to the game ive used almst every macro out there an only one is as easy as what im aiming for eve pilot from macro labs, going to gve it a GUI an everything.

Learning Python (wat eve is built around) is like learning every programming code at the same time.

I jst have to work out how to get the GUI to run the macro's since macro language an python way different. So im thinking of building a macro in python after I have completed the macro using BE an working out how to get everything to work together. Making the Macro an the GUI an getting the coding to launch eve is the easy part.

Was there more to your macro?


Thats because the bem scripting language is actually a bunch of functions...

eg

Code:
 [Serializable]
    public class paths : BaseInstruction
    {
        public override void InitArguments()
        {
            // 0
            AddArguments(new PluginArgument(PluginArgument.ArgumentType.Text,
                100, "Path to resolve", "Path to resolve. wildcards allowed in trailing folder or file name only"
                + System.Environment.NewLine + "\tex: \"%MyDocuments%\\picture???.*\" matches \"C:\\Users\\Entropy\\Documents\\picture001.png\""
                + System.Environment.NewLine + "wildcard \"?\" matches exactly one character"
                + System.Environment.NewLine + "wildcard \"*\" matches any number of characters"
                + System.Environment.NewLine + "first matching path will be returned, files have priority to folders"
                + System.Environment.NewLine + "Other valid directories for use inside %\'s include:"
                + System.Environment.NewLine + "Description, ApplicationData, CommonApplicationData, LocalApplicationData, Cookies, Desktop"
                + System.Environment.NewLine + "Favorites, History, InternetCache, Programs, MyComputer, MyMusic, MyPictures, MyVideos, Recent"
                + System.Environment.NewLine + "SendTo, StartMenu, Startup, System, Templates, DesktopDirectory, Personal, MyDocuments, ProgramFiles"
                + System.Environment.NewLine + "CommonProgramFiles, AdminTools, CDBurning, CommonAdminTools, CommonDocuments, CommonMusic, CommonOemLinks"
                + System.Environment.NewLine + "CommonPictures, CommonStartMenu, CommonPrograms, CommonStartup, CommonDesktopDirectory, CommonTemplates"
                + System.Environment.NewLine + "CommonVideos, Fonts, NetworkShortcuts, PrinterShortcuts, UserProfile, CommonProgramFilesX86, ProgramFilesX86"
                + System.Environment.NewLine + "Resources, LocalizedResources, SystemX86, Windows"));
            // 1
            AddArguments(new PluginArgument(PluginArgument.ArgumentType.Text,
                100, "Save to variable", "Save to variable. no curlybraces."
                + System.Environment.NewLine + "\tex: \"myvar\""
                + System.Environment.NewLine + "variable will be blank if no matches are found."));
        }

        public override void Execute()
        {
            string inPath = Arguments[0].Value.ToString();

            // in case the path has no "\", pattern starts as wildcard
            string pattern = "*";
           
            // since we want to keep the original and have a working variable...
            string path = inPath;

            // since we use the directory seperator a lot...
            string ds = Path.DirectorySeparatorChar.ToString();
            if (path.Contains(ds))
            {
                pattern = path.Substring(path.LastIndexOf(ds) + 1);
                path = path.Remove(path.LastIndexOf(ds + pattern));
            }

            // in case the path starts with a special folder...
            if (path.StartsWith("%"))
            {
                int len = inPath.LastIndexOf("%");
                string ev = inPath.Substring(1, len - 1);
                path = Environment.GetEnvironmentVariable(ev) + path.Substring(len + 1);
            }

            // look for folders that match the search, ignore errors
            string[] dirList = new string[] { };
            try
            {
                // in case the parent is a drive...
                if (path.EndsWith(":"))
                    dirList = Directory.GetDirectories(path + ds, pattern);
                else
                    dirList = Directory.GetDirectories(path, pattern);
            }
            catch { }

            // look for files that match the search, ignore errors
            string[] filList = new string[] { };
            try
            {
                filList = Directory.GetFiles(path, pattern);
            }
            catch { }

            // combine the path in case searches fail
            path = path + ds + pattern;
           
            // set the variable to the first file found, or else the combined path if it's a file,
            // or else the first found directory, or finally if the combined path is folder
            if (filList.Length > 0)
                SetVariable(Arguments[1].Value.ToString(), Path.GetFullPath(filList[0]));
            else if (File.Exists(path))
                SetVariable(Arguments[1].Value.ToString(), Path.GetFullPath(path));
            else if (dirList.Length > 0)
                SetVariable(Arguments[1].Value.ToString(), Path.GetFullPath(dirList[0]));
            else if (Directory.Exists(path))
                SetVariable(Arguments[1].Value.ToString(), Path.GetFullPath(path));
        }

        public override string Name
        {
            get { return "Resolve path"; }
        }
    }


=

Code:
Plugins.Resolve path("", "")



What does this code do??? I have no idea since im still new to coding


That code is a plugin made by sickslug that adds One command to bem... If you want to code a bot in python you will need to do about 300 maybe 400 times as many lines...

So your better off just using bem instead.
Post Posted: Sat Jan 26, 2013 11:14 pm
  Post subject:  Re: EVE Online Full Mining  Reply with quote
Thedragonfiend wrote:
EVEcrazy wrote:
Im working on the general settings macro right now an a new eve website with eve corp&alliance forum hosting, so im spliting myself between both at the same time the general settings bot tho is almst perfect, changes all the graphics an audiochat an yes it changes res to 1024x768

I want this macro to be easy for new comings to the game ive used almst every macro out there an only one is as easy as what im aiming for eve pilot from macro labs, going to gve it a GUI an everything.

Learning Python (wat eve is built around) is like learning every programming code at the same time.

I jst have to work out how to get the GUI to run the macro's since macro language an python way different. So im thinking of building a macro in python after I have completed the macro using BE an working out how to get everything to work together. Making the Macro an the GUI an getting the coding to launch eve is the easy part.

Was there more to your macro?


Thats because the bem scripting language is actually a bunch of functions...

eg

Code:
 [Serializable]
    public class paths : BaseInstruction
    {
        public override void InitArguments()
        {
            // 0
            AddArguments(new PluginArgument(PluginArgument.ArgumentType.Text,
                100, "Path to resolve", "Path to resolve. wildcards allowed in trailing folder or file name only"
                + System.Environment.NewLine + "\tex: \"%MyDocuments%\\picture???.*\" matches \"C:\\Users\\Entropy\\Documents\\picture001.png\""
                + System.Environment.NewLine + "wildcard \"?\" matches exactly one character"
                + System.Environment.NewLine + "wildcard \"*\" matches any number of characters"
                + System.Environment.NewLine + "first matching path will be returned, files have priority to folders"
                + System.Environment.NewLine + "Other valid directories for use inside %\'s include:"
                + System.Environment.NewLine + "Description, ApplicationData, CommonApplicationData, LocalApplicationData, Cookies, Desktop"
                + System.Environment.NewLine + "Favorites, History, InternetCache, Programs, MyComputer, MyMusic, MyPictures, MyVideos, Recent"
                + System.Environment.NewLine + "SendTo, StartMenu, Startup, System, Templates, DesktopDirectory, Personal, MyDocuments, ProgramFiles"
                + System.Environment.NewLine + "CommonProgramFiles, AdminTools, CDBurning, CommonAdminTools, CommonDocuments, CommonMusic, CommonOemLinks"
                + System.Environment.NewLine + "CommonPictures, CommonStartMenu, CommonPrograms, CommonStartup, CommonDesktopDirectory, CommonTemplates"
                + System.Environment.NewLine + "CommonVideos, Fonts, NetworkShortcuts, PrinterShortcuts, UserProfile, CommonProgramFilesX86, ProgramFilesX86"
                + System.Environment.NewLine + "Resources, LocalizedResources, SystemX86, Windows"));
            // 1
            AddArguments(new PluginArgument(PluginArgument.ArgumentType.Text,
                100, "Save to variable", "Save to variable. no curlybraces."
                + System.Environment.NewLine + "\tex: \"myvar\""
                + System.Environment.NewLine + "variable will be blank if no matches are found."));
        }

        public override void Execute()
        {
            string inPath = Arguments[0].Value.ToString();

            // in case the path has no "\", pattern starts as wildcard
            string pattern = "*";
           
            // since we want to keep the original and have a working variable...
            string path = inPath;

            // since we use the directory seperator a lot...
            string ds = Path.DirectorySeparatorChar.ToString();
            if (path.Contains(ds))
            {
                pattern = path.Substring(path.LastIndexOf(ds) + 1);
                path = path.Remove(path.LastIndexOf(ds + pattern));
            }

            // in case the path starts with a special folder...
            if (path.StartsWith("%"))
            {
                int len = inPath.LastIndexOf("%");
                string ev = inPath.Substring(1, len - 1);
                path = Environment.GetEnvironmentVariable(ev) + path.Substring(len + 1);
            }

            // look for folders that match the search, ignore errors
            string[] dirList = new string[] { };
            try
            {
                // in case the parent is a drive...
                if (path.EndsWith(":"))
                    dirList = Directory.GetDirectories(path + ds, pattern);
                else
                    dirList = Directory.GetDirectories(path, pattern);
            }
            catch { }

            // look for files that match the search, ignore errors
            string[] filList = new string[] { };
            try
            {
                filList = Directory.GetFiles(path, pattern);
            }
            catch { }

            // combine the path in case searches fail
            path = path + ds + pattern;
           
            // set the variable to the first file found, or else the combined path if it's a file,
            // or else the first found directory, or finally if the combined path is folder
            if (filList.Length > 0)
                SetVariable(Arguments[1].Value.ToString(), Path.GetFullPath(filList[0]));
            else if (File.Exists(path))
                SetVariable(Arguments[1].Value.ToString(), Path.GetFullPath(path));
            else if (dirList.Length > 0)
                SetVariable(Arguments[1].Value.ToString(), Path.GetFullPath(dirList[0]));
            else if (Directory.Exists(path))
                SetVariable(Arguments[1].Value.ToString(), Path.GetFullPath(path));
        }

        public override string Name
        {
            get { return "Resolve path"; }
        }
    }


=

Code:
Plugins.Resolve path("", "")



What does this code do??? I have no idea since im still new to coding
Post Posted: Sat Jan 26, 2013 10:49 am

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