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 Post subject: [Release] MemoryPwner - Blue Eye Macro 2.61
Thanked: 4 time(s)  Unread post Posted: Thu May 28, 2015 5:59 pm 
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Hello everyone welcome to MemoryPwner Plugin,

Image

Introduction
MemoryPwner is a plugin designed for Blue Eye Macro, in which will greatly help those developers which finds themselves against the impossibility to Read/Write/Execute an area in memory which is Read Only, by internally modifying the memory page area that you would like to have All Access, without the needing of additional programming! Everything was done already for you!


Additional Notes:
This will be my first ever release, My one and only wish is to help lots of people that probably want to accomplish what they want to do with their game through this plugin!

Configuration Overview:
  • Process Name: (You should type the process name of your target. Excluding the '.EXE' part, e.g. MyGame - NOT MyGame.exe)
  • Address: (This will be the address of the desired memory page you would like to have all access.)
  • Size: (The Size in bytes in which the plugin should modify.)

Download Link:
MemoryPwner DL (Mega)

TODO:
[*]Add Pointer Support to addresses.


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 Post subject: Re: [Release] MemoryPwner - Blue Eye Macro 2.61
Thanked: 0 time(s)  Unread post Posted: Sun May 31, 2015 7:44 am 
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what is this? what did it do? i dont understand just reading the simple explanation

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 Post subject: Re: [Release] MemoryPwner - Blue Eye Macro 2.61
Thanked: 2 time(s)  Unread post Posted: Sun May 31, 2015 5:29 pm 
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Good job on the plugin. I haven't tested it, but I'm sure it works like you described. Additional CP has been awarded - after verification we will probably award you more.

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 Post subject: Re: [Release] MemoryPwner - Blue Eye Macro 2.61
Thanked: 0 time(s)  Unread post Posted: Mon Jun 01, 2015 12:48 am 


neosalam wrote:
what is this? what did it do? i dont understand just reading the simple explanation


Hey there!

thanks for joining in the thread, well to put it in a nutshell, this plugin will help you whenever you want to write something like a memory based bot, well, you might know that not all games will grant you "Free Access" to every single line of code that they bring, and in my case with the game I showed in the video, the game had a portion in a certain memory page that the access or permissions of the game was set as, Read Only, this prevents users or developers working with that specific memory area by "Locking" such memory portion and preventing them from modifying it, to do stuff that they want, etc, etc.

With my plugin what you can do is to get the address of the specific area you would like to modify, then the size in bytes you would like my plugin to modify, and then execute the plugin, it will open the permissions of the area in memory that you wanna modify, making them Executable, Readable and Writable, in other words granting you that "VIP Access" that you need, to do what you would like to do with that memory.


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 Post subject: Re: [Release] MemoryPwner - Blue Eye Macro 2.61
Thanked: 0 time(s)  Unread post Posted: Mon Jun 01, 2015 12:50 am 
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Syrifina wrote:
Good job on the plugin. I haven't tested it, but I'm sure it works like you described. Additional CP has been awarded - after verification we will probably award you more.


Thanks :D Really appreciated!

Note: Sorry for the post above, I thought I was logged in, but my LastPass didn't logged me in automatically, so I wrote that as Guest :?


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 Post subject: Re: [Release] MemoryPwner - Blue Eye Macro 2.61
Thanked: 1 time(s)  Unread post Posted: Mon Jun 01, 2015 7:09 pm 
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I reviewed the code in the plugin.

It is safe.

Here is a direct download link of the version I reviewed.
Attachment:
MemoryPwner.dll [26 KiB]
Downloaded 159 times



Thanks a lot for sharing :)

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 Post subject: Re: [Release] MemoryPwner - Blue Eye Macro 2.61
Thanked: 0 time(s)  Unread post Posted: Sun Jul 05, 2015 5:55 am 
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Thank you very much


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 Post subject: Re: [Release] MemoryPwner - Blue Eye Macro 2.61
Thanked: 0 time(s)  Unread post Posted: Mon Jul 06, 2015 1:57 pm 
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goodjob for that and thank you


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 Post subject: Re: [Release] MemoryPwner - Blue Eye Macro 2.61
Thanked: 0 time(s)  Unread post Posted: Tue Jul 14, 2015 10:56 am 
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Thanks a lot for sharing :D :D


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 Post subject: Re: [Release] MemoryPwner - Blue Eye Macro 2.61
Thanked: 0 time(s)  Unread post Posted: Fri Mar 04, 2016 3:35 am 
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still dont understand...even after watching your video
i get how it work, i get how to install it in BEM, just dont know how to apply in game, example make HP become 10k or AT
can someone pls show me how

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