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 Post subject: mouse move
Thanked: 0 time(s)  Unread post Posted: Wed Aug 15, 2012 4:21 am 
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this plugin
  • simulates acceleration (at ends and randomly throughout)
  • uses a steady poll rate
  • takes a varying amount of time for each move because of acceleration
  • moves in a somewhat random path
  • can stop short of the target to keep from clicking in exactly the same spot

Picasso mode
Code:
Plugins.mouse move (Picasso)("X", "Y")

between two points:
Image
test macro:
Code:
 begin
     Mouse.Save coordinate to variable("x", "y")
     Plugins.mouse move (Picasso)("0", "0")
     Plugins.mouse move (Picasso)("{x}", "{y}")
     System.Get primary screen resolution("w", "h")
     Plugins.mouse move (Picasso)("{w}", "0")
     Plugins.mouse move (Picasso)("{x}", "{y}")
     Plugins.mouse move (Picasso)("0", "{h}")
     Plugins.mouse move (Picasso)("{x}", "{y}")
     Plugins.mouse move (Picasso)("{w}", "{h}")
     Plugins.mouse move (Picasso)("{x}", "{y}")
 end

unlocked mode
Code:
Plugins.mouse move (Unlocked)("X", "Y", "poll rate", "max step", "stop short range", "splits", "inject method", "resolution", "gravity", "jitter")

one color was drawn by hand, can you tell which?
Image
macro for the hourglass demo:
Code:
 begin
     Plugins.mouse move (Unlocked)("115", "260", "1000", "30", "1", "98", "3", "1000", "150", "200")
     Plugins.mouse move (Unlocked)("561", "260", "1000", "40", "1", "98", "3", "3000", "150", "200")
     Plugins.mouse move (Unlocked)("115", "560", "1000", "40", "1", "98", "3", "3000", "150", "200")
     Plugins.mouse move (Unlocked)("561", "560", "1000", "40", "1", "98", "3", "3000", "150", "200")
     Plugins.mouse move (Unlocked)("115", "260", "1000", "40", "1", "98", "3", "3000", "150", "200")
 end


get all sickslug plugins here

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 Post subject: Re: mouse move
Thanked: 0 time(s)  Unread post Posted: Fri Sep 07, 2012 2:57 pm 
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I think its the red hourglass...

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 Post subject: Re: mouse move
Thanked: 0 time(s)  Unread post Posted: Fri Sep 07, 2012 3:35 pm 
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Bet you 100CP it's the yellow one ;)


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 Post subject: Re: mouse move
Thanked: 0 time(s)  Unread post Posted: Fri Sep 07, 2012 5:19 pm 
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dragon wins! good eye.


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 Post subject: Re: mouse move
Thanked: 0 time(s)  Unread post Posted: Fri Sep 07, 2012 5:41 pm 
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Crap...good one dragon :lol:


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 Post subject: Re: mouse move
Thanked: 0 time(s)  Unread post Posted: Fri Sep 07, 2012 10:58 pm 
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Yeah i noticed the others were slightly different to the red.

[strike]Either the yellow or the blue this time[/strike]
Its the yellow one.

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 Post subject: Re: mouse move
Thanked: 0 time(s)  Unread post Posted: Fri Sep 07, 2012 11:03 pm 
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wait, now you're confusing me!

the pic with the arrows is the same as above, i drew the arrows to prove that you were correct

you should have quit while you were ahead! Xadal take your CP back! haha


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 Post subject: Re: mouse move
Thanked: 0 time(s)  Unread post Posted: Fri Sep 07, 2012 11:07 pm 
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Ohhhhhh yeah i got the red from something else it was the way the line was more random then the others

And i got yellow that time because i thought it was a new set and saw yellow was further up then the rest

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 Post subject: Re: mouse move
Thanked: 0 time(s)  Unread post Posted: Wed Jan 29, 2014 3:16 am 
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good plugin. i should try this plugin. currently using damageX plugin. heavily use the mouse to remove item from inventory causing hackshield error previously.


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 Post subject: Re: mouse move
Thanked: 0 time(s)  Unread post Posted: Wed Jan 29, 2014 3:26 am 
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also, BE 2.6 has the
Code:
Humanly.Pause
Humanly.Click
Humanly.Click at coordinate
Humanly.Move to coordinate
functions, which give you even more choices!


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