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 Post subject: Re: Nostale (fighting bot )
Thanked: 0 time(s)  Unread post Posted: Sun Apr 10, 2011 1:03 pm 
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Oh, okay. I didnt know that. Thanks


Last edited by corn7 on Sun Apr 10, 2011 9:40 pm, edited 1 time in total.

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 Post subject: Re: Nostale (fighting bot )
Thanked: 0 time(s)  Unread post Posted: Sun Apr 10, 2011 9:36 pm 
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A memory pointer would be great not only for location but health, mp, and possibly later, pet Hp and Mp. Pets are a huge part to this game.

I avoid Cheat Engine because everytime I use it, it crashes or freezes my computer. So i try to use just pixel finding, which IMO is a lot harder to accomplish things.


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 Post subject: Re: Nostale (fighting bot )
Thanked: 0 time(s)  Unread post Posted: Sun Apr 10, 2011 10:48 pm 
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Yea, pixel patterns are faster to create, unfortunately though - analyzing drawn pixels will never be as accurate or fast as reading straight from memory.

Check out my Perfect World bot to see how I created a full blown game bot, using nothing but memory pointers... it took me a long time to do though. I think I spent 2 days just locating the pointers in cheat engine :/

On the bright side though, the bot works even if the game is minimized...

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 Post subject: Re: Nostale (fighting bot )
Thanked: 0 time(s)  Unread post Posted: Mon Apr 11, 2011 12:56 am 
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The minimized aspect is very nice, I didnt actually know that. I would love to have that possible with my bot. When the time comes, in like 3-4 weeks. I would like to invest my time into creating this macro with pointers.


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 Post subject: Re: Nostale (fighting bot )
Thanked: 0 time(s)  Unread post Posted: Thu Sep 15, 2011 4:41 am 


can anyone give me a macro bot for archer? thanks..


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 Post subject: Re: Nostale (fighting bot )
Thanked: 0 time(s)  Unread post Posted: Thu Sep 15, 2011 6:22 pm 
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corn7 wrote:
The minimized aspect is very nice, I didnt actually know that. I would love to have that possible with my bot. When the time comes, in like 3-4 weeks. I would like to invest my time into creating this macro with pointers.


Good luck with the macro, I look forward to seeing it, and yea - botting minimized is pretty cool :)

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 Post subject: Re: Nostale (fighting bot )
Thanked: 0 time(s)  Unread post Posted: Fri Oct 17, 2014 2:22 am 
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Oh, I didn't know variables we're shared between functions.

I think the way VBA thinks about a lot of general variables, not as globally defined. cool.


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 Post subject: Re: Nostale (fighting bot )
Thanked: 0 time(s)  Unread post Posted: Fri Oct 17, 2014 5:56 am 
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may i ask u questioned?
for what game is those script?


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 Post subject: Re: Nostale (fighting bot )
Thanked: 0 time(s)  Unread post Posted: Sat Oct 18, 2014 2:35 am 
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I don't use this script anymore, but its for Nostale.


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 Post subject: Re: Nostale (fighting bot )
Thanked: 0 time(s)  Unread post Posted: Mon Oct 20, 2014 7:24 pm 
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ty :3


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