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 Post subject: [HELP] FIND CURRENT MONSTER HP
Thanked: 0 time(s)  Unread post Posted: Tue Jun 05, 2018 4:55 pm 
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I'm tired scan unkown initial value, attack monster, then scan decreased value
nothing show monster HP

may be in here someone know how to find monster hp

my bot almost done,
look here

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 Post subject: Re: [HELP] FIND CURRENT MONSTER HP
Thanked: 0 time(s)  Unread post Posted: Tue Jun 05, 2018 10:38 pm 
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dio695 wrote:
I'm tired scan unkown initial value, attack monster, then scan decreased value
nothing show monster HP

may be in here someone know how to find monster hp

my bot almost done,
look here

Image


Is this bem ? what program is that i don't recognize it

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 Post subject: Re: [HELP] FIND CURRENT MONSTER HP
Thanked: 0 time(s)  Unread post Posted: Tue Jun 05, 2018 11:40 pm 
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that??
cheat engine,

i use that pointer into BEM
its work perfectly


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 Post subject: Re: [HELP] FIND CURRENT MONSTER HP
Thanked: 0 time(s)  Unread post Posted: Thu Jun 14, 2018 6:25 am 
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use bytes to search for it.
I believe it was 250 or 100 for the full hp.

I use it on my memory reading bot long time ago.

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 Post subject: Re: [HELP] FIND CURRENT MONSTER HP
Thanked: 0 time(s)  Unread post Posted: Thu Jun 14, 2018 5:52 pm 
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dio695 wrote:
I'm tired scan unkown initial value, attack monster, then scan decreased value
nothing show monster HP

may be in here someone know how to find monster hp

my bot almost done,
look here

Image



You need Find into:

Base: GDMO.exe+005F0288
Offset : e4 , 4, a8, 84

This is read the hp tamer.


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 Post subject: Re: [HELP] FIND CURRENT MONSTER HP
Thanked: 0 time(s)  Unread post Posted: Sun Jul 08, 2018 12:58 am 


i wanna try make like psc, i did monster addres, but how to auto target to monster, then where loop monster target??


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 Post subject: Re: [HELP] FIND CURRENT MONSTER HP
Thanked: 0 time(s)  Unread post Posted: Sun Jul 08, 2018 2:27 pm 
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Guest wrote:
i wanna try make like psc, i did monster addres, but how to auto target to monster, then where loop monster target??


Bro Good Luck
Waiting For This :D :D :D

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 Post subject: Re: [HELP] FIND CURRENT MONSTER HP
Thanked: 0 time(s)  Unread post Posted: Tue Jul 10, 2018 2:24 pm 
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dio695 wrote:
I'm tired scan unkown initial value, attack monster, then scan decreased value
nothing show monster HP

may be in here someone know how to find monster hp

my bot almost done,
look here

Image


When Is The Release Bro???

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Request all Your Mods or Skins Here: viewtopic.php?f=301&t=24963


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 Post subject: Re: [HELP] FIND CURRENT MONSTER HP
Thanked: 0 time(s)  Unread post Posted: Thu Jul 12, 2018 5:44 pm 
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any source code for this bot like dash??


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 Post subject: Re: [HELP] FIND CURRENT MONSTER HP
Thanked: 0 time(s)  Unread post Posted: Sun Jul 15, 2018 4:08 am 
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i found old post this

Code:
DWORD NearestCount(HANDLE hProc, int Nearest, D3DXVECTOR3 DigiPos, float Distancia)
{
   
   int value = 0,value1 = 0,level = 0,hp=0,Digimon[500],Pass=0;
   int Trash=0,Trash1 =0, Trash2 = 0,value2 = 0;
   D3DXVECTOR3 cEnemy;
   for (int i = 0; i < 500; i++)
   {
      ReadProcessMemory(hProc, (LPVOID)(Nearest + (0x10 * i)), &value, sizeof(value), 0);
      if (value)
      {
         value1 += 1;
         ReadProcessMemory(hProc, (LPVOID)(Nearest + (0x10 * i)), &Trash, sizeof(Trash), 0);
         ReadProcessMemory(hProc, (LPVOID)(Trash + 0x19c), &Trash1, sizeof(Trash1), 0);
         ReadProcessMemory(hProc, (LPVOID)(Trash1 + 0x88), &FoundEnemy[value1], sizeof(FoundEnemy[value1]), 0);

         ReadProcessMemory(hProc, (LPVOID)(Trash + 0xD4), &cEnemy, sizeof(cEnemy), 0);

         ReadProcessMemory(hProc, (LPVOID)(Trash + 0x178), &Trash2, sizeof(Trash2), 0);
         ReadProcessMemory(hProc, (LPVOID)(Trash2 + 0x8), &level, sizeof(level), 0);
         ReadProcessMemory(hProc, (LPVOID)(Trash2 + 0x10), &hp, sizeof(hp), 0);

         ReadProcessMemory(hProc, (LPVOID)(Trash + 0x19c), &Trash1, sizeof(Trash1), 0);
         ReadProcessMemory(hProc, (LPVOID)(Trash1 + 0x88), &FoundEnemy[value1], sizeof(FoundEnemy[value1]), 0);

         if ((DistanciaObjetos(DigiPos, cEnemy) / 100.0f) <= Distancia)
            cout << "(" << date << ") " << "(INFO) Level: " << level << " ~ Health: " << hp << " ~ Name: " << FoundEnemy[value1] << " ~ Distance: " << (int)(DistanciaObjetos(DigiPos, cEnemy) / 100.0f) << " Meters \n";
         value = 0;
      }
      }
   return value1;

}


Code:
~~ ~~ ~~ Base to Start ~~ ~~ ~~
ReadProcessMemory(hProc, (LPVOID)0xA2F8C0, &BaseLocal, sizeof(BaseLocal), 0);
ReadProcessMemory(hProc, (LPVOID)(BaseLocal + 0x64), &Digimon, sizeof(Digimon), 0);
ReadProcessMemory(hProc, (LPVOID)(BaseLocal + 0x9C), &NearEnemy, sizeof(NearEnemy), 0);

ReadProcessMemory(hProc, (LPVOID)0xA3039C, &Current, sizeof(Current), 0);

NearestCount(hProc, NearEnemy, DigiPos, 35.0f); // 35.0f is the max distance to him target an enemy you can increase.

ReadProcessMemory(hProc, (LPVOID)(NearDigi + 0x178), &Dig, sizeof(Dig), 0);
ReadProcessMemory(hProc, (LPVOID)(Dig + 0xC), &HP, sizeof(&HP), 0);

if (HP >= 255) // Check if the pointer is valid using the digimon health
 WriteProcessMemory(hProc, (LPVOID)(Current + 0xD0), &NearDigi, sizeof(NearDigi), 0);// Will target digimon saved in NearDigi definition.


Code:
float DistanciaObjetos(D3DXVECTOR3 Minha, D3DXVECTOR3 Outro)
{
   return (sqrt((pow((Minha.x - Outro.x), 2)) +
      (pow((Minha.y - Outro.y), 2)) +
      (pow((Minha.z - Outro.z), 2)))
      );
}

DWORD NearestCount(HANDLE hProc, int Nearest, D3DXVECTOR3 DigiPos, float Distancia)
{
   
   int value = 0,value1 = 0,level = 0,hp=0,Digimon[500],Pass=0;
   int Trash=0,Trash1 =0, Trash2 = 0,value2 = 0;
   D3DXVECTOR3 cEnemy;
   for (int i = 0; i < 500; i++)
   {
      ReadProcessMemory(hProc, (LPVOID)(Nearest + (0x10 * i)), &value, sizeof(value), 0);
      if (value)
      {
         value1 += 1;
         ReadProcessMemory(hProc, (LPVOID)(Nearest + (0x10 * i)), &Trash, sizeof(Trash), 0);
         ReadProcessMemory(hProc, (LPVOID)(Trash + 0x19c), &Trash1, sizeof(Trash1), 0);
         ReadProcessMemory(hProc, (LPVOID)(Trash1 + 0x88), &FoundEnemy[value1], sizeof(FoundEnemy[value1]), 0);

         ReadProcessMemory(hProc, (LPVOID)(Trash + 0xD4), &cEnemy, sizeof(cEnemy), 0); // Digimon Pos

         ReadProcessMemory(hProc, (LPVOID)(Trash + 0x178), &Trash2, sizeof(Trash2), 0); // Entry of Digi Stats Info
         ReadProcessMemory(hProc, (LPVOID)(Trash2 + 0x8), &level, sizeof(level), 0); // Cur Level
         ReadProcessMemory(hProc, (LPVOID)(Trash2 + 0x10), &hp, sizeof(hp), 0); // Cur Health

         ReadProcessMemory(hProc, (LPVOID)(Trash + 0x19c), &Trash1, sizeof(Trash1), 0); // Entry of digi info
         ReadProcessMemory(hProc, (LPVOID)(Trash1 + 0x88), &FoundEnemy[value1], sizeof(FoundEnemy[value1]), 0); //Name

         if ((DistanciaObjetos(DigiPos, cEnemy) / 100.0f) <= Distancia) // Take the Distance from enemy in Meters
            NearDigi = Trash;
         value = 0;
      }
      }
   return value1;

}


i dont know where rendertarger address, need clue more hxthedash


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