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 Post subject: Re: Botnick V1.3 (Full Package Bot, Any digi any spot)
Thanked: 0 time(s)  Unread post Posted: Wed Jul 31, 2013 1:00 am 
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hmmm... interesting... i will try it later

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 Post subject: Re: Botnick V1.3 (Full Package Bot, Any digi any spot)
Thanked: 0 time(s)  Unread post Posted: Wed Jul 31, 2013 1:14 am 
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potpot wrote:
hmmm... interesting... i will try it later


FINALY a post from somebody else that ISNT me LoL. Let me know how it works for you and if any problems just post here and ill see if i can fix it :)

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 Post subject: Re: Botnick V1.3 (Full Package Bot, Any digi any spot)
Thanked: 0 time(s)  Unread post Posted: Wed Jul 31, 2013 4:06 am 
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2.4 - 3.6 seconds.

1.4 - 2.0 seconds



What those times represent is the old time and new time of how long it takes to "find a new target" and kill it :) I have shaved off over a second of time minimum and 1.6 seconds max that it takes to find your next target! My bot now kills much faster and im excited! This will be in the next update version 1.4 when i release it!

You will notice after every 3rd or 4th kill it takes a bit longer, thats because its looping the target/attack function 3 times and on the 4th time its completeing the macro and restarting it again (hence the old times were 2.4 - 3.6 because it only did the target/attack function ONCE and ended with checking everything else then was done, but now it loops the target/attack 3 times so it doesnt have to check the stuff that comes after until it has looped 3 times!)

EDIT: Cancel the version 1.4, i just reuploaded the version 1.3 with this :) Nobody downloaded v1.3 yet so atleast now in version 1.3 its got this faster timing :D

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 Post subject: Re: Botnick V1.3 (Full Package Bot, Any digi any spot)
Thanked: 0 time(s)  Unread post Posted: Thu Aug 01, 2013 2:31 pm 
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Looks promising, will try it out later and leave feedback!


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 Post subject: Re: Botnick V1.3 (Full Package Bot, Any digi any spot)
Thanked: 0 time(s)  Unread post Posted: Thu Aug 01, 2013 7:39 pm 
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RyoSan wrote:
Looks promising, will try it out later and leave feedback!


Great to hear it!

I will be releasing another update soon with a few more changes, as well as a fix because i realised my DTVmon skip part (at Dark Tower Vmon's) still attacks the gryphon's due to if your inventory is open it closes a part of your inventory instead of untargeting (cause when it hits escape it closes inventory before it untargets a target lol), however its fixed in my next version :)

edit: ignore the attached file below, its for my own testing purposes

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 Post subject: Re: Botnick V1.3 (Full Package Bot, Any digi any spot)
Thanked: 0 time(s)  Unread post Posted: Thu Aug 01, 2013 9:57 pm 
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Version 1.4 of Botnick Released!

i urge EVERYONE to get this latest version! The new updates it has are a MUST HAVE! I have made battleing all nearby mobs nearly downtime'less! The moment you kill a mob its already targeted the next one and starts attacking! Its a huge jump from our last version!

Heres whats changed!

[*]Fixed DTVmon function where it was still attacking gryphonmon sometimes. Problem was if your inventory was open it would hit escape and close a part of inventory rather then untarget. It now keeps hitting escape until gryphonmon is indeed no longer targeted.
[*]Added check if inventory is open when destroying attribute items, if inventory is not open it will open it.
[*]Improved Targeting/Battle system to near ZERO down time!! If there are digi's around you it will target them the moment your current target dies! VERY shortly after it will start attacking the new target!
[*]Added check to see if inventory is open when re-equiping your jacket/shirt for fatigue bug. Sometimes inventory closes when in the middle of fatigue bug function and you target a gryphonmon at DT Vmon's, this now makes sure inventory is open to finish the fatigue bug process.
[*]Modified fatigue bug to not keep looping attack all nearby mobs when its in the middle of running the fatigue bug function! (This was caused from the "Improved Targeting/Attack system" that i did earlier)

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 Post subject: Re: Botnick V1.4 (Full Package Bot, Any digi any spot)
Thanked: 0 time(s)  Unread post Posted: Thu Aug 01, 2013 11:49 pm 
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Looks cool, will try it out the next time i can

however is the umod application nessecary for the script to work? I'm just a little confused to the requirements

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 Post subject: Re: Botnick V1.4 (Full Package Bot, Any digi any spot)
Thanked: 0 time(s)  Unread post Posted: Fri Aug 02, 2013 12:38 am 
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lmaostfu wrote:
Looks cool, will try it out the next time i can

however is the umod application nessecary for the script to work? I'm just a little confused to the requirements


umod turns the selected texture to pure green and when the bot cant find anymore targets after 10 seconds it moves the mouse and searches for this green color and clicks the green color to "target" that digimon and starts boting again :) Usualy the digimon area your hunting in is the texture you want to have selected with Umod, so its nice and green. This means its not the typical sit in 1 spot and kill all digi that come into range, it actualy goes to the digimon around you.

Umod allows you to scan through all textures currently loaded in your ram, if you watch the Umod setup video i posted below you will see exactly what it does.
If you have any other questions feel free to ask! I'll gladly answer :)

http://www.youtube.com/watch?v=am8OuKbS754&noredirect=1

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 Post subject: Re: Botnick V1.4 (Full Package Bot, Any digi any spot)
Thanked: 0 time(s)  Unread post Posted: Fri Aug 02, 2013 4:37 am 
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To answer that question, no umod isn't required for the script to work, but without umod the digimon that your hunting, his skin wont be green which means when no mobs are detected around you and it starts moving the mouse to search for one, it wont ever find any due to you don't have umod running. It would just finish moving the mouse after a while and then tab to see if any mobs nearby, basically without Umod its just the standard sit in 1 spot and tab nearest mobs and that's it.

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 Post subject: Re: Botnick V1.4 (Full Package Bot, Any digi any spot)
Thanked: 0 time(s)  Unread post Posted: Fri Aug 02, 2013 5:46 am 
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Hey,Can u add 1360x768 or 1366x768 Resolution Please As The 1024x768 doesnt work here :)
Thanks


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