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 Post subject: Green Clover Acceptor Bot
Thanked: 10 time(s)  Unread post Posted: Sat Feb 13, 2016 1:05 am 
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Just little something to put them White clovers to good use for those who bot at FIW alot :)

Always: Set in the number of loops as the amount of clovers you have saved (In multiples of 2)

Quote:
begin
// NPC Patamon
Mouse.Move to coordinate("", "")
Macro.Pause("1000")
Function.Execute("Double click")
// White Five-Leaf Clover Quest
Mouse.Move to coordinate("", "")
Macro.Pause("350")
Mouse.Hold button("left")
Macro.Pause("350")
Mouse.Release button("left")
Macro.Pause("1000")
// Accept Button
Mouse.Move to coordinate("", "")
Macro.Pause("350")
Mouse.Hold button("left")
Macro.Pause("350")
Mouse.Release button("left")
Macro.Pause("1000")
end

function("Double click")
begin
Mouse.Double click("left")
Macro.Pause("350")
// RGB for Dialogue bubble
if Color.At coordinate is not (RGB)("", "", "", "", "")
begin
Function.Execute("Double click")
end
end
function


P.S. as a recommendation set up "triggers" for this bot for easy commencement and cessation

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Image
DMO Bot (2016)
Green Clover Acceptor
Green Clover Clicker
Anti-Auto Resolutions
Attribute Disposer


Last edited by Morpheus on Fri Sep 02, 2016 9:19 pm, edited 4 times in total.

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 Post subject: Re: Green Clover Acceptor Bot
Thanked: 1 time(s)  Unread post Posted: Sun Feb 14, 2016 4:01 pm 
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nice macro, for those that think that this is too slow you can make it faster by reducing the human pauses but be sure to not make it tooo low because then gameguard will notice ^^

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 Post subject: Re: Green Clover Acceptor Bot
Thanked: 0 time(s)  Unread post Posted: Mon Feb 15, 2016 1:14 am 
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is this for all resolution?

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Super Anti-Lag v4.0 By Fontes95
Simple BOT for NEWBIES with Anti-Macro Protector

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 Post subject: Re: Green Clover Acceptor Bot
Thanked: 2 time(s)  Unread post Posted: Mon Feb 15, 2016 3:58 am 
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potpot wrote:
is this for all resolution?


Its a do it yourself bot, you choose the rgb and coordination's to make it work in your resolution display :P

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DMO Bot (2016)
Green Clover Acceptor
Green Clover Clicker
Anti-Auto Resolutions
Attribute Disposer


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 Post subject: Re: Green Clover Acceptor Bot
Thanked: 1 time(s)  Unread post Posted: Mon Mar 07, 2016 6:47 am 
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my bad i did't notice :lol:

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 Post subject: Re: Green Clover Acceptor Bot
Thanked: 0 time(s)  Unread post Posted: Sun Apr 03, 2016 4:29 pm 
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how do i get this to work?

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[old] edg (Xuanwumon dungeon) no stone walls
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 Post subject: Re: Green Clover Acceptor Bot
Thanked: 0 time(s)  Unread post Posted: Sun Apr 03, 2016 4:41 pm 
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Just follow the underlined blue description links and import the points


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 Post subject: Re: Green Clover Acceptor Bot
Thanked: 0 time(s)  Unread post Posted: Sun Apr 03, 2016 11:23 pm 
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This is nice and all but do we actually need a bot script for this? hahaha. Oh how laziness and impatience is solved by technology nowadays.

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 Post subject: Re: Green Clover Acceptor Bot
Thanked: 0 time(s)  Unread post Posted: Mon Apr 04, 2016 1:38 pm 
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so nice i was lookin for it :o


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 Post subject: Re: Green Clover Acceptor Bot
Thanked: 0 time(s)  Unread post Posted: Wed Apr 06, 2016 5:16 pm 
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Are we meant to use the images provided?, or take a screen shot of these? And do we have to have the game facing in a certain position for the coordinates to be right?

I really dont understand pls help :? :? :? :?

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---------------------------------------------------------------------------------------------------------
[old] edg (Xuanwumon dungeon) no stone walls
viewtopic.php?f=303&t=28345
all walls removed ARS (Kentarumon dungeon)
viewtopic.php?f=303&t=29778
---------------------------------------------------------------------------------------------------------

Please Click that THANK YOU button if my post helped you^.^----------------------------------------->


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