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 Post subject: RGB set
Thanked: 0 time(s)  Unread post Posted: Mon Jan 09, 2017 10:44 am 
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so im new to botting, and somehow i manage to set up a bot using Hyboi and others macro protector reference. but im still figuring out which part should i set the RGB for non leader digimon so i dont have to set them everytime i go grinding, anyone can help me?


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 Post subject: Re: RGB set
Thanked: 1 time(s)  Unread post Posted: Mon Jan 09, 2017 2:12 pm 
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its simple this command Color.Get color at coordinate (RGB)("", "", "", "", "")
gets color at the cordination u set and save that r g b in variable like Color.Get color at coordinate (RGB)("50", "50", "{R}", "{G}", "{B}")
then u use
if Color.At coordinate is (RGB)("{R}", "{G}", "{B}", "50", "50")
begin
keyboard press atk
etc
end


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 Post subject: Re: RGB set
Thanked: 0 time(s)  Unread post Posted: Tue Jan 10, 2017 2:29 am 
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GaNnOuT wrote:
its simple this command Color.Get color at coordinate (RGB)("", "", "", "", "")
gets color at the cordination u set and save that r g b in variable like Color.Get color at coordinate (RGB)("50", "50", "{R}", "{G}", "{B}")
then u use
if Color.At coordinate is (RGB)("{R}", "{G}", "{B}", "50", "50")
begin
keyboard press atk
etc
end


thank you for the answer sir, i was asking about the position of RGB needed for it to hit all digi without resetting. i found out already that when i put the marker below the digimon level it hit all digimon. now i kinda need some help about anti KS and fatigue script. any references sir?


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 Post subject: Re: RGB set
Thanked: 1 time(s)  Unread post Posted: Tue Jan 10, 2017 4:44 am 
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liveless wrote:
GaNnOuT wrote:
its simple this command Color.Get color at coordinate (RGB)("", "", "", "", "")
gets color at the cordination u set and save that r g b in variable like Color.Get color at coordinate (RGB)("50", "50", "{R}", "{G}", "{B}")
then u use
if Color.At coordinate is (RGB)("{R}", "{G}", "{B}", "50", "50")
begin
keyboard press atk
etc
end


thank you for the answer sir, i was asking about the position of RGB needed for it to hit all digi without resetting. i found out already that when i put the marker below the digimon level it hit all digimon. now i kinda need some help about anti KS and fatigue script. any references sir?


For anti-KS, make the bot hit first with 1, and once its hitting, use an Skill, for example

The bot hit with 1
when the digimon life is below 90%
start using skills

Your attack function would look like this:

if color.at coord is (rgb) //
keyboard. press 1
if color.at coord is not (rgb) // color of the hp in the exact position when you want to start to use skills, lets say 90%
keyboard. press f2
end if
end if

When you use skill first, the digimon you attack will be counted as your after the skill damage is done, if you attack first with 1, deal some damage, and then skill, it'll be counted as yours when the digi hits it, even if it miss that first punch.

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 Post subject: Re: RGB set
Thanked: 0 time(s)  Unread post Posted: Tue Jan 10, 2017 5:48 am 
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corgimaster wrote:
liveless wrote:
GaNnOuT wrote:
its simple this command Color.Get color at coordinate (RGB)("", "", "", "", "")
gets color at the cordination u set and save that r g b in variable like Color.Get color at coordinate (RGB)("50", "50", "{R}", "{G}", "{B}")
then u use
if Color.At coordinate is (RGB)("{R}", "{G}", "{B}", "50", "50")
begin
keyboard press atk
etc
end


thank you for the answer sir, i was asking about the position of RGB needed for it to hit all digi without resetting. i found out already that when i put the marker below the digimon level it hit all digimon. now i kinda need some help about anti KS and fatigue script. any references sir?


For anti-KS, make the bot hit first with 1, and once its hitting, use an Skill, for example

The bot hit with 1
when the digimon life is below 90%
start using skills

Your attack function would look like this:

if color.at coord is (rgb) //
keyboard. press 1
if color.at coord is not (rgb) // color of the hp in the exact position when you want to start to use skills, lets say 90%
keyboard. press f2
end if
end if

When you use skill first, the digimon you attack will be counted as your after the skill damage is done, if you attack first with 1, deal some damage, and then skill, it'll be counted as yours when the digi hits it, even if it miss that first punch.



Thanks youfor the reply, gonna try this after maintenance. Btw, does this work so that my digimon wont hit enemy who has been hit by others? by anti-KS i mean so that my digi wont attack unless the enemy is full HP.


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