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 Post subject: Re: Changing monster sprite and items sprite
Thanked: 0 time(s)  Unread post Posted: Wed Jan 08, 2020 12:38 pm 
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the grf edit was a success. i tried editing wolf on payon south and all i see are moving red boxes. the problem is, once i open the pixelbot and start the macro, my character walks on a same point and doesnt attack any wolves. how can i fix this? i just copied and run the codes the listed above. thankyou


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 Post subject: Re: Changing monster sprite and items sprite
Thanked: 0 time(s)  Unread post Posted: Tue Feb 11, 2020 12:05 am 
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success!

tutorial was easy as pie


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 Post subject: Re: Changing monster sprite and items sprite
Thanked: 0 time(s)  Unread post Posted: Tue Apr 07, 2020 5:13 pm 
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So I was doing all the steps properly. However everytime I save the GRF, the LUA files get messed up or corrupted. Leading me to client not able to start.

Any idea for this reason?


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 Post subject: Re: Changing monster sprite and items sprite
Thanked: 0 time(s)  Unread post Posted: Fri Apr 10, 2020 4:03 pm 
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Hi Sir, I'm having an error and it crash my RO game. I've change the sprite of the monster "Orc Warrior" but some of the players tends to make it as their pet and wearing the accessory "wild flower" makes my game crash. What should I do to fix this?


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 Post subject: Re: Changing monster sprite and items sprite
Thanked: 0 time(s)  Unread post Posted: Mon Apr 13, 2020 11:38 am 
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Hellscr3am wrote:
Hi Sir, I'm having an error and it crash my RO game. I've change the sprite of the monster "Orc Warrior" but some of the players tends to make it as their pet and wearing the accessory "wild flower" makes my game crash. What should I do to fix this?

I've found a way to fix it. :)


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 Post subject: Re: Changing monster sprite and items sprite
Thanked: 0 time(s)  Unread post Posted: Thu Apr 16, 2020 3:29 am 
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hi! i'm having problems changing the monster sprite.. i've done everything and the item sprite works for me but monster sprite still won't change. any advice? thanks


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 Post subject: Re: Changing monster sprite and items sprite
Thanked: 0 time(s)  Unread post Posted: Fri Apr 17, 2020 5:29 am 


Hey, I have done everything too. Changed Zerom sprite and worked like a charm, but when I try to change MAVKA´s sprite, it seems ok on the GRF but when I log in the game, the sprite didn´t change. It is weird since other monsters do change, but Mavka doesn´t. Do you know what´s going on ? or doesn anyone else have the same issue?


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 Post subject: Re: Changing monster sprite and items sprite
Thanked: 0 time(s)  Unread post Posted: Thu Apr 23, 2020 4:04 am 
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nicoloideon wrote:
So I was doing all the steps properly. However everytime I save the GRF, the LUA files get messed up or corrupted. Leading me to client not able to start.

Any idea for this reason?


use another version of GRF editor. I'm using 1.8.3.4
The one downloaded from roathena website is version 1.8 which will cause LUA issue after recompile/save.


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 Post subject: Re: Changing monster sprite and items sprite
Thanked: 0 time(s)  Unread post Posted: Mon Apr 27, 2020 5:03 am 
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Hello Roan1234321, first thanks for this tutorial, my question is not related to the editing of monsters or items. As I mentioned in your macro post, I'm already using it perfectly, I'm just making some adaptations for my needs.

What I would like to know, is if you have any possibility to edit the sprite of a monster's skill. In this case, I am adapting the macro to teleport when a certain monster uses a certain skill.

The first step I took was to find the skill at http://ratemyserver.net/riot_bible/riot_bible.txt and I was able to find it. From there, I tried to follow the same sprite editing logic of a monster or an item, that is, I created an image with a square of a certain color, and exported it to a .spr file, however, when replacing it with the file .spr original in the GRF Editor, the skill's .act file did not change, as I thought it would, since replacing the monsters .spr file, the .act changed automatically.

Even so, I decided to save data.grf to see what happened. When opening Ragnarok, I went to the map of the monsters that use this particular skill, and the moment he used the skill, Ragnarok closed. I believe it is due to not having changed the .act file as well.

Anyway, my question is: is there any way to edit this .act file? And would it work for the utility I'm looking for? In this case, it would be teleporting when a certain color appears (skill).

Another alternative that I thought, would be to teleport when the monster was casting the skill. But I searched well and didn't find any sprite related to the skill cast.

If I know of any alternative, or can give any tips, I will be very grateful.

Thank you again! :mrgreen:


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 Post subject: Re: Changing monster sprite and items sprite
Thanked: 1 time(s)  Unread post Posted: Mon Apr 27, 2020 2:23 pm 
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0dr4ud3 wrote:
Hello Roan1234321, first thanks for this tutorial, my question is not related to the editing of monsters or items. As I mentioned in your macro post, I'm already using it perfectly, I'm just making some adaptations for my needs.

What I would like to know, is if you have any possibility to edit the sprite of a monster's skill. In this case, I am adapting the macro to teleport when a certain monster uses a certain skill.

The first step I took was to find the skill at http://ratemyserver.net/riot_bible/riot_bible.txt and I was able to find it. From there, I tried to follow the same sprite editing logic of a monster or an item, that is, I created an image with a square of a certain color, and exported it to a .spr file, however, when replacing it with the file .spr original in the GRF Editor, the skill's .act file did not change, as I thought it would, since replacing the monsters .spr file, the .act changed automatically.

Even so, I decided to save data.grf to see what happened. When opening Ragnarok, I went to the map of the monsters that use this particular skill, and the moment he used the skill, Ragnarok closed. I believe it is due to not having changed the .act file as well.

Anyway, my question is: is there any way to edit this .act file? And would it work for the utility I'm looking for? In this case, it would be teleporting when a certain color appears (skill).

Another alternative that I thought, would be to teleport when the monster was casting the skill. But I searched well and didn't find any sprite related to the skill cast.

If I know of any alternative, or can give any tips, I will be very grateful.

Thank you again! :mrgreen:


I know it is possible but I don't know how you would be better off asking it at RMS forums there are a lot of RO developers there.

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