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 Post subject: autoshot
Thanked: 0 time(s)  Unread post Posted: Sun Mar 06, 2016 10:07 am 
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Last edited by Haviel on Sun Jun 12, 2016 3:57 am, edited 1 time in total.

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 Post subject: Re: autoshot
Thanked: 0 time(s)  Unread post Posted: Sun Mar 06, 2016 1:34 pm 
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It looks like the cross-hairs move with the mouse, so instead of limiting the area of interest you could use:
"if color near current mouse position"

You also stated that the cross-hairs turned red. Let's assume that they are normally green. You could further modify the code like this:
"if color near current mouse position is not [green]"

That way, it doesn't matter if it's a little transparent. You'll just need to tune in the tolerance for the green.

See if that helps and gets any better results.

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 Post subject: Re: autoshot
Thanked: 0 time(s)  Unread post Posted: Sun Mar 06, 2016 3:28 pm 
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Last edited by Haviel on Sun Jun 12, 2016 3:58 am, edited 1 time in total.

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 Post subject: Re: autoshot
Thanked: 0 time(s)  Unread post Posted: Sun Jun 12, 2016 3:57 am 
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Haviel wrote:
Watch the video with this game if you are interested, that's APB Reloaded

Alright, I'll watch it and get back to you

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