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 Post subject: Re: Creating .spr file or sprite for Pixel bot
Thanked: 0 time(s)  Unread post Posted: Sun Feb 16, 2020 10:34 am 
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Why are the pictures has water mark? I can't understand the instructions. Thank you.


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 Post subject: Re: Creating .spr file or sprite for Pixel bot
Thanked: 0 time(s)  Unread post Posted: Sat Apr 04, 2020 6:35 am 
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Thanks for the guide but I'll try it out first :D


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 Post subject: Re: Creating .spr file or sprite for Pixel bot
Thanked: 0 time(s)  Unread post Posted: Tue Apr 07, 2020 5:15 pm 
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So I am trying to make my own "sprite" for the bot to attack.

I assume, that I can just replace the color code (RGB) on the script for the BOT the same as my color of my choice.
Am I doing it correctly?


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 Post subject: Re: Creating .spr file or sprite for Pixel bot
Thanked: 0 time(s)  Unread post Posted: Mon Feb 08, 2021 10:41 am 
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nicoloideon wrote:
So I am trying to make my own "sprite" for the bot to attack.

I assume, that I can just replace the color code (RGB) on the script for the BOT the same as my color of my choice.
Am I doing it correctly?


Hi, it would be best if you changed the RGB of the monster and change it on the code. It is better to use other colors so that the macro will not confuse, for example, GM shout or MVP shout on our server.


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 Post subject: Re: Creating .spr file or sprite for Pixel bot
Thanked: 0 time(s)  Unread post Posted: Sun Jan 16, 2022 9:11 am 
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SPR conview download link in ratemyserver is not working!
thanks you have attached a copy here, works like a charm!


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 Post subject: Re: Creating .spr file or sprite for Pixel bot
Thanked: 0 time(s)  Unread post Posted: Thu Mar 24, 2022 11:58 am 
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The gepard.grf is not editable and won't work? While data.grf is editable file?

Is there a way that admins can track the edited data.grf file in their server?


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 Post subject: Re: Creating .spr file or sprite for Pixel bot
Thanked: 0 time(s)  Unread post Posted: Thu Mar 24, 2022 12:05 pm 
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antienor wrote:
The gepard.grf is not editable and won't work? While data.grf is editable file?

Is there a way that admins can track the edited data.grf file in their server?


Yes, Some server with gepard can detect changes in grf files. if the first priority grf files is edited
gepard can detect it.

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Creating .spr file or sprite for Pixel bot
http://www.blueeye-macro.com/viewtopic.php?f=435&t=30445

Changing monster sprite and items sprite
http://www.blueeye-macro.com/viewtopic.php?f=435&t=30516
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 Post subject: Re: Creating .spr file or sprite for Pixel bot
Thanked: 0 time(s)  Unread post Posted: Thu Mar 24, 2022 12:19 pm 
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Roan1234321 wrote:
antienor wrote:
The gepard.grf is not editable and won't work? While data.grf is editable file?

Is there a way that admins can track the edited data.grf file in their server?


Yes, Some server with gepard can detect changes in grf files. if the first priority grf files is edited
gepard can detect it.


Kind of confused here. So there is gepard.grf and data.grf?

Or how do we know if the server runs gepard?

Data.grf can still be detected even without the gepard?

Thank you for your time.


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 Post subject: Re: Creating .spr file or sprite for Pixel bot
Thanked: 0 time(s)  Unread post Posted: Fri Mar 25, 2022 12:34 am 
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Quote:
Kind of confused here. So there is gepard.grf and data.grf?

yes, you can have alot of grf files in a server. i will be loaded in order of the priority.

Quote:
the order of priority can be seent in data.ini


Quote:
Or how do we know if the server runs gepard?

You will be able to know if server runs gepard when you see gepard loading screen
when you load the game.

Quote:
Data.grf can still be detected even without the gepard?

yes, some server can detect edited grf even without gepard.

Quote:
Thank you for your time.

welcome

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http://www.blueeye-macro.com/viewtopic.php?f=437&t=30450

Creating .spr file or sprite for Pixel bot
http://www.blueeye-macro.com/viewtopic.php?f=435&t=30445

Changing monster sprite and items sprite
http://www.blueeye-macro.com/viewtopic.php?f=435&t=30516
Donate
https://www.paypal.com/donate/?business=KZWJ5C7XC6WF6&no_recurring=1&currency_code=PHP
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