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Topic review - Myth of Soma Heaven hunting bot - SomaDev - Giving it away
Author Message
  Post subject:  Re: Myth of Soma Heaven hunting bot - SomaDev - Giving it aw  Reply with quote
Please stop pming me about the simba bot.
Post Posted: Wed Nov 04, 2015 5:48 pm
  Post subject:  Re: Myth of Soma Heaven hunting bot - SomaDev - Giving it aw  Reply with quote
This is what i did with the code;
Code:
begin
     Color.Limit area of interest to window("Myth of Soma : The Rise of Gorshak", "Yes")
     // Set Top left and bottom right coords of the area we want the bot to stay inside
     // check SomaInfo file for cords fo hunting areas
     Variable.Set("LeftX", "521")
     Variable.Set("RightX", "550")
     Variable.Set("TopY", "342")
     Variable.Set("BottomY", "376")
     // Move or not when attacking(Hold shift). {<end>} = no {<lshiftkey>} = yes
     // Daylight RGB Mobs
     Variable.Set("DRed", "165")
     Variable.Set("DGreen", "113")
     Variable.Set("DBlue", "107")
     // VoD RGB Mobs
     Variable.Set("NRed", "173")
     Variable.Set("NGreen", "150")
     Variable.Set("NBlue", "66")
     Variable.Set("PixelSearchDistance", "350")
     Variable.Set("NearPixelSearchDistance", "230")
     Variable.Set("MovePause", "333")
     Variable.Set("PixelRange", "5")
     Variable.Set("OldMover", "1")
     Memory.Get value("SomaWindow", "00536788", "4", "CharCoordsY")
     Memory.Get value("SomaWindow", "00536784", "4", "CharCoordsX")
     // activates other macros. You have to deactivate these manually even when you stop this macro
 end
 begin loop()
     Color.Limit area of interest to window("Myth of Soma : The Rise of Gorshak", "Yes")
     Memory.Get value("SomaWindow", "00536788", "4", "CharCoordsY")
     Memory.Get value("SomaWindow", "00536784", "4", "CharCoordsX")
     Window.Calculate absolute coordinates("Myth of Soma : The Rise of Gorshak", "yes", "400", "300", "CharX", "CharY")
     Macro.Pause("4")
     if  Color.Near coordinate is (RGB)("{DRed}", "{DGreen}", "{DBlue}", "400", "300", "{PixelSearchDistance}")
          begin
               Variable.Set("FightSearch", "0")
               while  Variable.Is less than (Math)("FightSearch", "5")
                    begin
                         Color.Find coordinate of occurrence on screen closest to coordinate (RGB)("{DRed}", "{DGreen}", "{DBlue}", "{PixelRange}", "400", "300", "MobX", "MobY")
                         if  Variable.Exists("MobX")
                              begin
                                   Mouse.Set coordinate("{MobX}", "{MobY}")
                                   Macro.Pause("4")
                                   if  Color.Near coordinate is within (RGB range)("255", "162", "0", "10", "{MobX}", "{MobY}", "100")
                                        begin
                                             Variable.Set("FightSearch", "6")
                                             Function.Execute("Attack")
                                        end
                                   if  Color.Near coordinate is not within (RGB range)("255", "162", "0", "10", "{MobX}", "{MobY}", "100")
                                        begin
                                             Variable.Remove("MobX")
                                             Variable.Increment (Math)("FightSearch")
                                        end
                              end
                    end
          end
     if  Color.Near coordinate is (RGB)("255", "255", "107", "400", "300", "{PixelSearchDistance}")
          begin
               Variable.Set("Pause", "0")
               Variable.Set("Status", "CollectingDrops")
               Mouse.Click at color closest to coordinate (RGB)("0", "255", "255", "{PixelRange}", "400", "300", "Left")
               Macro.Pause("2000")
          end
     if  Variable.Is less than (Math)("CharCoordsX", "{LeftX}")
          begin
               Function.Execute("MoveRight")
          end
     if  Variable.Is equal to("CharCoordsX", "{LeftX}")
          begin
               Function.Execute("MoveRight")
          end
     if  Variable.Is greater than (Math)("CharCoordsX", "{RightX}")
          begin
               Function.Execute("MoveLeft")
          end
     if  Variable.Is equal to("CharCoordsX", "{RightX}")
          begin
               Function.Execute("MoveLeft")
          end
     if  Variable.Is less than (Math)("CharCoordsY", "{TopY}")
          begin
               Function.Execute("MoveDown")
          end
     if  Variable.Is equal to("CharCoordsY", "{TopY}")
          begin
               Function.Execute("MoveDown")
          end
     if  Variable.Is greater than (Math)("CharCoordsY", "{BottomY}")
          begin
               Function.Execute("MoveUp")
          end
     if  Variable.Is equal to("CharCoordsY", "{BottomY}")
          begin
               Function.Execute("MoveUp")
          end
     Variable.Set random number("Mover", "1", "4")
     If  Variable.Is equal to("Mover", "1")
          begin
               if  Variable.Is not equal to("OldMover", "2")
                    begin
                         Function.Execute("MoveUp")
                    end
          end
     If  Variable.Is equal to("Mover", "2")
          begin
               if  Variable.Is not equal to("OldMover", "1")
                    begin
                         Function.Execute("MoveDown")
                    end
          end
     If  Variable.Is equal to("Mover", "3")
          begin
               if  Variable.Is not equal to("OldMover", "4")
                    begin
                         Function.Execute("MoveLeft")
                    end
          end
     If  Variable.Is equal to("Mover", "4")
          begin
               if  Variable.Is not equal to("OldMover", "3")
                    begin
                         Function.Execute("MoveRight")
                    end
          end
     Variable.Set("OldMover", "{Mover}")
 end

function("MoveUp")
     begin
          Window.Calculate absolute coordinates("Myth of Soma : The Rise of Gorshak", "yes", "400", "260", "MoveUpX", "MoveUpY")
          Mouse.Move to coordinate("{MoveUpX}", "{MoveUpY}")
          Mouse.Click at coordinate("{MoveUpX}", "{MoveUpY}", "Left")
          Macro.Pause("{MovePause}")
     end
function

function("MoveDown")
     begin
          Window.Calculate absolute coordinates("Myth of Soma : The Rise of Gorshak", "yes", "400", "350", "MoveDownX", "MoveDownY")
          Mouse.Move to coordinate("{MoveDownX}", "{MoveDownY}")
          Mouse.Click at coordinate("{MoveDownX}", "{MoveDownY}", "Left")
          Macro.Pause("{MovePause}")
     end
function

function("MoveLeft")
     begin
          Window.Calculate absolute coordinates("Myth of Soma : The Rise of Gorshak", "yes", "300", "305", "MoveLeftX", "MoveLeftY")
          Mouse.Move to coordinate("{MoveLeftX}", "{MoveLeftY}")
          Mouse.Click at coordinate("{MoveLeftX}", "{MoveLeftY}","Left")
          Macro.Pause("{MovePause}")
     end
function

function("MoveRight")
     begin
          Window.Calculate absolute coordinates("Myth of Soma : The Rise of Gorshak", "yes", "500", "305", "MoveRightX", "MoveRightY")
          Mouse.Move to coordinate("{MoveRightX}", "{MoveRightY}")
          Mouse.Click at coordinate("{MoveRightX}", "{MoveRightY}", "Left")
          Macro.Pause("{MovePause}")
     end
function

function("Attack")
     begin
          if  Color.Near coordinate is within (RGB range)("255", "162", "0", "10", "{MobX}", "{MobY}", "100")
               begin
                    Mouse.Hold button("Left")
                    Variable.Set("Count", "1")
                    Variable.Set("OldMobX", "{MobX}")
                    Variable.Set("OldMobY", "{MobY}")
                    Variable.Remove("MobX")
                    Color.Find coordinate of occurrence on screen closest to coordinate (RGB)("{DRed}", "{DGreen}", "{DBlue}", "{PixelRange}", "400", "300", "MobX", "MobY")
                    if  Variable.Exists("MobX")
                         begin
                              while  Variable.Is less than (Math)("Count", "15")
                                   begin
                                        Variable.Calculate difference (Math)("OldMobX", "MobX", "Xdif")
                                        Variable.Calculate difference (Math)("OldMobY", "MobY", "Ydif")
                                        Variable.Evaluate (Math)("{Ydif}+{Xdif}", "MobDistance")
                                        if  Variable.Is greater than (Math)("MobDistance", "40")
                                             begin
                                                  Mouse.Move to coordinate("{MobX}", "{MobY}")
                                                  Macro.Pause("150")
                                                  Variable.Increment (Math)("Count")
                                             end
                                        if  Variable.Is less than (Math)("MobDistance", "39")
                                             begin
                                                  Macro.Pause("1000")
                                                  Variable.Increment (Math)("Count")
                                                  Variable.Increment (Math)("Count")
                                             end
                                        If  Color.Near coordinate is not within (RGB range)("255", "162", "0", "20", "{MobX}", "{MobY}", "150")
                                             begin
                                                  Variable.Set("Count", "240")
                                                  Mouse.Release button("Left")
                                             end
                                   end
                              Mouse.Click("Left")
                         end
                    if  Variable.Does not exist("MobX")
                         begin
                              Variable.Set("MobX", "{OldMobX}")
                              Mouse.Release button("Left")
                         end
               end
     end
function



this is what i use for aura's

Code:
begin loop()
     Macro.Pause("10000")
     Mouse.Move in direction("404", "259")
     Mouse.Click("Right")
     Macro.Pause("50000")
 end
Post Posted: Tue Sep 15, 2015 10:25 pm
  Post subject:  Re: Myth of Soma Heaven hunting bot - SomaDev - Giving it aw  Reply with quote
Thanks for sharing the code

I worked on it so it would run and it does. i made some adjustements to make it more smooth but it still needs a lot of work.
I made a new topic about it on this forum

viewtopic.php?f=128&t=23961&p=157652#p157652
Post Posted: Tue Sep 15, 2015 10:11 pm
  Post subject:  Re: Myth of Soma Heaven hunting bot - SomaDev - Giving it aw  Reply with quote
please anyone still working on this?!
Post Posted: Wed Mar 25, 2015 8:00 pm
  Post subject:  Re: Myth of Soma Heaven hunting bot - SomaDev - Giving it aw  Reply with quote
Is simba's macro still available, someone upload maybe?
Post Posted: Wed Dec 31, 2014 2:45 am
  Post subject:  Re: Myth of Soma Heaven hunting bot - SomaDev - Giving it aw  Reply with quote
Oh.my
My head spining
Post Posted: Sun Nov 30, 2014 8:57 am
  Post subject:  Re: Myth of Soma Heaven hunting bot - SomaDev - Giving it aw  Reply with quote
Looking for a fresh link or the source code pleaseee :) If anyone has an old version im happy to bring it up to latest version
Post Posted: Thu Aug 14, 2014 8:58 pm
  Post subject:  Re: Myth of Soma Heaven hunting bot - SomaDev - Giving it aw  Reply with quote
has anyone got this macro or can share? would be a good help
Post Posted: Thu Jul 24, 2014 9:43 am
  Post subject:  Re: Myth of Soma Heaven hunting bot - SomaDev - Giving it aw  Reply with quote
i feel im necroing an old project but is the project been recalled at anytime?
Post Posted: Fri May 09, 2014 6:21 pm
  Post subject:  Re: Myth of Soma Heaven hunting bot - SomaDev - Giving it aw  Reply with quote
can anyone share this macro?
Post Posted: Tue Apr 22, 2014 5:15 pm

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