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Re: Not So Perfect Bot V1 |
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Oh wow, so what I can discern from the code, this will automatically use health and mana boosting items/skills? I... tend to die a lot.
Oh wow, so what I can discern from the code, this will automatically use health and mana boosting items/skills? I... tend to die a lot.
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Posted: Mon Mar 28, 2016 2:27 am |
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Re: Not So Perfect Bot V1 |
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Already Try Dude?
Already Try Dude?
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Posted: Fri May 15, 2015 6:01 am |
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Re: Not So Perfect Bot V1 |
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Nicely Done ^_^
Nicely Done ^_^
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Posted: Thu May 14, 2015 9:50 am |
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Re: Not So Perfect Bot V1 |
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Is the bot still Working?
Is the bot still Working?
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Posted: Thu May 14, 2015 9:09 am |
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Re: Not So Perfect Bot V1 |
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You're right, those are 4 bytes pointers, so I already found pointers for total HP, total MP, current HP and current MP. But for the target "thing" it's only a byte, so I have some problems to find it.
You're right, those are 4 bytes pointers, so I already found pointers for total HP, total MP, current HP and current MP. But for the target "thing" it's only a byte, so I have some problems to find it.
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Posted: Tue Nov 29, 2011 8:38 am |
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Re: Not So Perfect Bot V1 |
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I could help you a bit by saying your already half way there.
But now i have a question for you are those 4byte pointers if so the offsets should be. Total hp 4D0 Total Mp = total hp + 4 = 4D4 current mp + 4 = 4D8 total mp.
Also from what i can see in gigus pointers the target pointer is in the same memory region as health so if you click browse this memory region and scroll down till you find target you will get one of the offsets.
I could help you a bit by saying your already half way there.
But now i have a question for you are those 4byte pointers if so the offsets should be. Total hp 4D0 Total Mp = total hp + 4 = 4D4 current mp + 4 = 4D8 total mp.
Also from what i can see in gigus pointers the target pointer is in the same memory region as health so if you click browse this memory region and scroll down till you find target you will get one of the offsets.
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Posted: Mon Nov 28, 2011 9:22 pm |
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Re: Not So Perfect Bot V1 |
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You have philosophical discussions guys xD That's just a tiny bot I made And Yes It's just a counterfeit of Gigus' bot title By the way, I have a problem with my bot. I try to find the base pointer to know if a monster is targeted but I can't find it... Here's part of Gigus code : Code: Variable.Set("maxHPMemoryAddress", "elementclient.exe+65BFCC,20,4b4") Variable.Set("maxMPMemoryAddress", "elementclient.exe+65BFCC,20,4b8") Variable.Set("hasTargetMemoryAddress", "elementclient.exe+65BFCC,20,1088,38") Here's mine : Code: Variable.Set("totalHP", "elementclient.exe+729184,34,4D0") Variable.Set("totalMP", "elementclient.exe+729184,34,490") Variable.Set("target", "???") Have you got any tips for me to find this "???" ? CE drives me crazy
You have philosophical discussions guys xD
That's just a tiny bot I made And Yes It's just a counterfeit of Gigus' bot title :D
By the way, I have a problem with my bot. I try to find the base pointer to know if a monster is targeted but I can't find it...
Here's part of Gigus code :
[code]Variable.Set("maxHPMemoryAddress", "elementclient.exe+65BFCC,20,4b4") Variable.Set("maxMPMemoryAddress", "elementclient.exe+65BFCC,20,4b8") Variable.Set("hasTargetMemoryAddress", "elementclient.exe+65BFCC,20,1088,38")[/code]
Here's mine :
[code]Variable.Set("totalHP", "elementclient.exe+729184,34,4D0") Variable.Set("totalMP", "elementclient.exe+729184,34,490") Variable.Set("target", "???")[/code]
Have you got any tips for me to find this "???" ? CE drives me crazy :shock: :shock:
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Posted: Mon Nov 28, 2011 2:15 pm |
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Re: Not So Perfect Bot V1 |
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Theres no problem with the name it just doesnt portrait the full potential of the bot. But thats just my opinion but one way you could turn it around is at the end of the developmwnt cycle you could change the name to "not so perfect bot evolved into perfect bot" this would show both that you have improved and add a pokemon reference in for good measure.
Theres no problem with the name it just doesnt portrait the full potential of the bot. But thats just my opinion but one way you could turn it around is at the end of the developmwnt cycle you could change the name to "not so perfect bot evolved into perfect bot" this would show both that you have improved and add a pokemon reference in for good measure.
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Posted: Thu Nov 17, 2011 7:46 am |
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Re: Not So Perfect Bot V1 |
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The title can also be interpretative as a comedic twist, making people curious enough as to say "How is it 'not so perfect'?" and *click*, they're reading his thread. Plus in the past, people will admit it's their first time with BEM, etc. The users can sort themselves out from there and eventually, someone will try their macro out and leave a comment. I don't really see this as a problem with titles unless it's profanity / dirty to the extreme (and then I'll step in to make the change).
The title can also be interpretative as a comedic twist, making people curious enough as to say "How is it 'not so perfect'?" and *click*, they're reading his thread. Plus in the past, people will admit it's their first time with BEM, etc. The users can sort themselves out from there and eventually, someone will try their macro out and leave a comment. I don't really see this as a problem with titles unless it's profanity / dirty to the extreme (and then I'll step in to make the change).
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Posted: Wed Nov 16, 2011 10:00 pm |
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Re: Not So Perfect Bot V1 |
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Well it lowers expectations for tha bot but if he didnt change it and got the bot good unless people were in the know a large quantity of his audience would just skip him.
Well it lowers expectations for tha bot but if he didnt change it and got the bot good unless people were in the know a large quantity of his audience would just skip him.
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Posted: Wed Nov 16, 2011 9:19 pm |
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