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Re: Is there way to change map portal sprite? |
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tepzxc wrote: Oh! And by the way sir im just wondering if it would be possible to use functions from different script to another. It's like importing functions.
Because i think it would be possible to create a script that uses skill but also moving away from the target. It's like hit and run type just copy the function from the script and paste it to your script and use it. rather than running another script if your just going to use it for functions.
[quote="tepzxc"]Oh! And by the way sir im just wondering if it would be possible to use functions from different script to another. It's like importing functions.
Because i think it would be possible to create a script that uses skill but also moving away from the target. It's like hit and run type[/quote]
just copy the function from the script and paste it to your script and use it. rather than running another script if your just going to use it for functions.
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Posted: Sun Sep 30, 2018 9:04 am |
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Re: Is there way to change map portal sprite? |
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Oh! And by the way sir im just wondering if it would be possible to use functions from different script to another. It's like importing functions.
Because i think it would be possible to create a script that uses skill but also moving away from the target. It's like hit and run type
Oh! And by the way sir im just wondering if it would be possible to use functions from different script to another. It's like importing functions.
Because i think it would be possible to create a script that uses skill but also moving away from the target. It's like hit and run type
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Posted: Sun Sep 30, 2018 1:31 am |
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Re: Is there way to change map portal sprite? |
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tepzxc wrote: Can you give me a sample of that script on which it will use flywing because of the cell between them or something like. Using flywing because the targeted pixel is not dying sorry i don't have license as of now so i can't make script. try browsing forums for commands that you can use.
[quote="tepzxc"]Can you give me a sample of that script on which it will use flywing because of the cell between them or something like. Using flywing because the targeted pixel is not dying[/quote]
sorry i don't have license as of now so i can't make script. try browsing forums for commands that you can use.
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Posted: Sat Sep 29, 2018 10:23 pm |
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Re: Is there way to change map portal sprite? |
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Can you give me a sample of that script on which it will use flywing because of the cell between them or something like. Using flywing because the targeted pixel is not dying
Can you give me a sample of that script on which it will use flywing because of the cell between them or something like. Using flywing because the targeted pixel is not dying
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Posted: Sat Sep 29, 2018 4:17 pm |
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Re: Is there way to change map portal sprite? |
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tepzxc wrote: Oh, too bad I thought it would be possible.
I'm just also wondering if you also have a workaround for monsters that are in different ground that the macro cant reach because my character is getting stucked with that unless the monster moved.
I'm just wondering if it would be possible to make it teleport when my character can't go near the pixel for a long time yes, it is possible I call it failsafe when attack. you have to set a condition on when to use tele or flywing while attacking. there are a lot of approaches you can do with it depending how you write your script.., in can be a bit tricky so good luck.
[quote="tepzxc"]Oh, too bad I thought it would be possible.
I'm just also wondering if you also have a workaround for monsters that are in different ground that the macro cant reach because my character is getting stucked with that unless the monster moved.
I'm just wondering if it would be possible to make it teleport when my character can't go near the pixel for a long time[/quote]
yes, it is possible I call it failsafe when attack. you have to set a condition on when to use tele or flywing while attacking.
there are a lot of approaches you can do with it depending how you write your script.., in can be a bit tricky so good luck.
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Posted: Fri Sep 28, 2018 11:20 pm |
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Re: Is there way to change map portal sprite? |
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Oh, too bad I thought it would be possible.
I'm just also wondering if you also have a workaround for monsters that are in different ground that the macro cant reach because my character is getting stucked with that unless the monster moved.
I'm just wondering if it would be possible to make it teleport when my character can't go near the pixel for a long time
Oh, too bad I thought it would be possible.
I'm just also wondering if you also have a workaround for monsters that are in different ground that the macro cant reach because my character is getting stucked with that unless the monster moved.
I'm just wondering if it would be possible to make it teleport when my character can't go near the pixel for a long time
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Posted: Fri Sep 28, 2018 9:25 am |
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Re: Is there way to change map portal sprite? |
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tepzxc wrote: Roan1234321 wrote: tepzxc wrote: I'm playing at RO MYSG.
Oh how about a function to return to the last save point and stop all macros. Have you tried making it sir? I tried to add something like that using colors and coordinates of the return to the last save point button but it doesn't work. Do you have any idea about it sir?
pick a condition on when to use bwing then macro.abort. example if nomore fly wing put flywing on hot key if color at coordinate is not press f5 macro.abort Thank you so much for this! You really helped me a lot! I got one last question though sir if you don't mind . I want to try it using 2 clients. I wonder what code should I be using. I'm testing out window functions but cant find something that could control both. What I mean is that even using one mouse the macro would continuously change it's client just to control both clients. Thank you sir tried it too running 2 macro at the same but got no luck in making it run smoothly. since 2 macro would execute alternately it would send keys in the wrong window.
[quote="tepzxc"][quote="Roan1234321"][quote="tepzxc"]
I'm playing at RO MYSG.
Oh how about a function to return to the last save point and stop all macros. Have you tried making it sir? I tried to add something like that using colors and coordinates of the return to the last save point button but it doesn't work. Do you have any idea about it sir?[/quote]
pick a condition on when to use bwing then macro.abort.
example
if nomore fly wing put flywing on hot key if color at coordinate is not press f5 macro.abort[/quote]
Thank you so much for this! You really helped me a lot! :D :D
I got one last question though sir if you don't mind :) . I want to try it using 2 clients. I wonder what code should I be using. I'm testing out window functions but cant find something that could control both. What I mean is that even using one mouse the macro would continuously change it's client just to control both clients. Thank you sir :D[/quote]
tried it too running 2 macro at the same but got no luck in making it run smoothly. since 2 macro would execute alternately it would send keys in the wrong window.
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Posted: Mon Sep 24, 2018 10:07 pm |
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Re: Is there way to change map portal sprite? |
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Roan1234321 wrote: tepzxc wrote: I'm playing at RO MYSG.
Oh how about a function to return to the last save point and stop all macros. Have you tried making it sir? I tried to add something like that using colors and coordinates of the return to the last save point button but it doesn't work. Do you have any idea about it sir?
pick a condition on when to use bwing then macro.abort. example if nomore fly wing put flywing on hot key if color at coordinate is not press f5 macro.abort Thank you so much for this! You really helped me a lot! I got one last question though sir if you don't mind . I want to try it using 2 clients. I wonder what code should I be using. I'm testing out window functions but cant find something that could control both. What I mean is that even using one mouse the macro would continuously change it's client just to control both clients. Thank you sir
[quote="Roan1234321"][quote="tepzxc"]
I'm playing at RO MYSG.
Oh how about a function to return to the last save point and stop all macros. Have you tried making it sir? I tried to add something like that using colors and coordinates of the return to the last save point button but it doesn't work. Do you have any idea about it sir?[/quote]
pick a condition on when to use bwing then macro.abort.
example
if nomore fly wing put flywing on hot key if color at coordinate is not press f5 macro.abort[/quote]
Thank you so much for this! You really helped me a lot! :D :D
I got one last question though sir if you don't mind :) . I want to try it using 2 clients. I wonder what code should I be using. I'm testing out window functions but cant find something that could control both. What I mean is that even using one mouse the macro would continuously change it's client just to control both clients. Thank you sir :D
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Posted: Mon Sep 24, 2018 6:53 pm |
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Re: Is there way to change map portal sprite? |
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tepzxc wrote: I'm playing at RO MYSG.
Oh how about a function to return to the last save point and stop all macros. Have you tried making it sir? I tried to add something like that using colors and coordinates of the return to the last save point button but it doesn't work. Do you have any idea about it sir?
pick a condition on when to use bwing then macro.abort. example if nomore fly wing put flywing on hot key if color at coordinate is not press f5 macro.abort
[quote="tepzxc"]
I'm playing at RO MYSG.
Oh how about a function to return to the last save point and stop all macros. Have you tried making it sir? I tried to add something like that using colors and coordinates of the return to the last save point button but it doesn't work. Do you have any idea about it sir?[/quote]
pick a condition on when to use bwing then macro.abort.
example
if nomore fly wing put flywing on hot key if color at coordinate is not press f5 macro.abort
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Posted: Mon Sep 24, 2018 6:31 am |
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Re: Is there way to change map portal sprite? |
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Roan1234321 wrote: tepzxc wrote: Oops forgot to login first yes, that's quite hard to find solution for that problem. not using random walk or smart walk would lessen the risk of entering portals also using range class. what server are you playing at? I'm playing at RO MYSG. Oh how about a function to return to the last save point and stop all macros. Have you tried making it sir? I tried to add something like that using colors and coordinates of the return to the last save point button but it doesn't work. Do you have any idea about it sir?
[quote="Roan1234321"][quote="tepzxc"]Oops forgot to login first[/quote]
yes, that's quite hard to find solution for that problem.
not using random walk or smart walk would lessen the risk of entering portals also using range class.
what server are you playing at?[/quote]
I'm playing at RO MYSG.
Oh how about a function to return to the last save point and stop all macros. Have you tried making it sir? I tried to add something like that using colors and coordinates of the return to the last save point button but it doesn't work. Do you have any idea about it sir?
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Posted: Mon Sep 24, 2018 1:21 am |
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