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 Post subject: Re: Potion Macro (Auto potter)
Thanked: 0 time(s)  Unread post Posted: Sat Aug 28, 2010 11:22 pm 
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The guys who run the server say they can detect modified clients and got a macro checker.... is that true? It sounds like bs lol. For the macro, it's absolutely bullshit, cause i already used it for crafting haha, but about modified clients i don't know :S


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 Post subject: Re: Potion Macro (Auto potter)
Thanked: 0 time(s)  Unread post Posted: Sun Aug 29, 2010 1:46 am 
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They will always say that, thats going to scare like 75% of users from even trying ;)

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 Post subject: Re: Potion Macro (Auto potter)
Thanked: 0 time(s)  Unread post Posted: Sun Aug 29, 2010 2:35 am 
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Ill look in to a proper potion macro tomorrow, Its gotten a bit too late for me tonight already, its 4.30 am...

The best way to do it though, would probably be just reading your current health from memory.
That would be a lot faster, and require less resources.

but ill write more on this tomorrow :)

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 Post subject: Re: Potion Macro (Auto potter)
Thanked: 0 time(s)  Unread post Posted: Sun Aug 29, 2010 1:09 pm 
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Ive added 3 new macros to the repository for Myth Of Soma, Potion bot, Fast cast, and Drop getter.

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By the way, you can insert codes just by wrapping your text inside [*code] [*/code] tags. (minus the *'s)


Or just just mark the text you want wrapped and press the "Code" button.
Attachment:
codeButton.png
codeButton.png [ 615 Bytes | Viewed 2077 times ]

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 Post subject: Re: Potion Macro (Auto potter)
Thanked: 0 time(s)  Unread post Posted: Sun Aug 29, 2010 5:35 pm 
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well macro dectector is possible, since ive seen it in few webpages... but mostly not
but i think using this will be 100% safe :)

viewtopic.php?f=123&t=86

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 Post subject: Re: Potion Macro (Auto potter)
Thanked: 0 time(s)  Unread post Posted: Sun Aug 29, 2010 6:10 pm 
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Ive just created another sample of how to simulate human behavior when sending mouse clicks, in addition to the one you refer to, for including random pauses.

Its available here: http://www.blueeye-macro.com/viewtopic.php?f=123&t=529

And as always (from now on) available in the repository :)

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