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 Post subject: potion macro ( from memory)
Thanked: 1 time(s)  Unread post Posted: Thu Nov 25, 2010 4:37 pm 
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Here’s an alternative pot macro that will work in windowed mode as well as full screen although I have only tried it on one server( soma dev test server) so the base pointers may be different on other servers in which case you would have to find them using cheat engine. If you want full screen replace “somawindow” with “SomaFull”

Also remember you need to add the variable names to the variables box in the bottom left hand corner of create a macro.

Code:
Hp bot script

begin loop()
     Macro.Pause("300")
     Memory.Get value("SomaWindow", "SomaWindow.exe+2E6710,278,240", "4", "currentHP")
     Memory.Get value("SomaWindow", "SomaWindow.exe+2E6710,278,244", "4", "maxHP")
     Variable.Evaluate (Math)("({currentHP} / {maxHP}) * 100", "HPpercentage")
     if  Variable.Is less than (Math)("HPpercentage", "60")
          begin
               Keyboard.Press key("{<f1>}")
          end
 end


Mp bot script

begin loop()
     Macro.Pause("300")
     Memory.Get value("SomaWindow", "SomaWindow.exe+2E6710,278,248", "4", "currentMP")
     Memory.Get value("SomaWindow", "SomaWindow.exe+2E6710,278,24c", "4", "maxMP")
     Variable.Evaluate (Math)("({currentMP} / {maxMP}) * 100", "MPpercentage")
     if  Variable.Is less than (Math)("MPpercentage", "50")
          begin
               Macro.Pause("300")
               Keyboard.Press key("{<f2>}")
          end
 end


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 Post subject: Re: potion macro ( from memory)
Thanked: 0 time(s)  Unread post Posted: Thu Nov 25, 2010 5:13 pm 
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Joined: Mon Jan 18, 2010 11:51 am
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Well done :)

This is way better than using pixel analysis to determine when to use a pot!

Any chance you could also submit this macro to the repository please?

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 Post subject: Re: potion macro ( from memory)
Thanked: 0 time(s)  Unread post Posted: Thu Nov 25, 2010 9:06 pm 
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I've submitted the macro's to the repository I did try have mp and hp monitored in 1 macro but it seemed to lag for me so I separated them into 2 macro's and added pauses which made the macro’s much smoother, also your video on how to find base pointers was very helpful and now I understand cheat engine I will start attempting more macro’s for soma.


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 Post subject: Re: potion macro ( from memory)
Thanked: 0 time(s)  Unread post Posted: Thu Nov 25, 2010 10:03 pm 
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Separating them in to two macros will also check for both mp and hp at the same time, so yea, that will probably be the best solution.

I'm glad you found the video useful!

And thank you for submitting them to the repository, it does make it a lot easier for others to benefit from them as well :)

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 Post subject: Re: potion macro ( from memory)
Thanked: 0 time(s)  Unread post Posted: Tue May 01, 2012 5:18 pm 


where do I paste this on?


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 Post subject: Re: potion macro ( from memory)
Thanked: 0 time(s)  Unread post Posted: Tue Sep 15, 2015 10:13 pm 
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Works perfect for me, Thanks :D


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