Blue Eye Logo

Blue Eye Macro

Automation is freedom
It is currently Thu Nov 21, 2024 7:45 pm

All times are UTC




Post new topic Reply to topic  [ 92 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9, 10  Next
Author Message
 Post subject: Re: Perfect Bot v1.3
Thanked: 0 time(s)  Unread post Posted: Thu Aug 11, 2011 4:44 am 
New User
New User



Joined: Wed Aug 10, 2011 1:20 am
Posts: 4
Location: USA, Kansas
Been thanked: 0 time(s)
Has thanked: 0 time(s)
Contribution Points: 74
i play pwi and i love this it grat and it help me im lvl 56 now ty now that i found it u guys r good and im new in here and i like to program thans but have to learn and i will try to come up with good one for u to do or help me with.... :idea: :D

_________________
elf vrf


Top
 Profile  
Reply with quote  
 Post subject: Re: Perfect Bot v1.3
Thanked: 0 time(s)  Unread post Posted: Wed Oct 26, 2011 4:48 am 


Code:
Syntax: :Level: X-Coordinate Y-Coordinate Z-Coodinate(height) Range

Level = From which level should the provided coordinates apply.
X-Coordinate = The X coordinate of the desired hunting ground.
Y-Coordinate = The Y coordinate of the desired hunting ground.
Z-Coordinate = The height at which your character should fly at, when flying towards this location.
Range = How far away from these coordinates should your character be allowed to run before returning to the desired location.

Example:
:1: 150 150 25 5
:3: 250 250 35 5
This will make any level 1 character remain within a range of 5 of the coordinates 150/150 and will remain a flying height of 25 while flying, once reaching level 2, your character will remain at the level 1 hunting grounds since no path for level 2's was provided.
As soon as your character reaches level 3, it will automatically fly to 250/250 in a flying height of 35, and once there, remain within a range of 5

Enter your leveling paths below this line (do not remove this line).
--------------------------------------------------------------------
:1: 356 452 28 5
:3: 352 439 28 5
:7: 390 479 30 6
:9: 350 322 32 6
:11: 316 543 58 8
:18: 389 566 60 6
:21: 392 592 60 6
:26: 455 630 60 6

You can download my leveling path file here:
Attachment:
Perfect World Path.txt


hey im stuck on filling in ipath, still a newbie at this. would you happen to have a video of it?


Top
  
Reply with quote  
 Post subject: Re: Perfect Bot v1.3
Thanked: 0 time(s)  Unread post Posted: Wed Oct 26, 2011 2:31 pm 
Partner / Developer
Partner / Developer
User avatar



Joined: Mon Jan 18, 2010 11:51 am
Posts: 4525
Been thanked: 1346 time(s)
Has thanked: 133 time(s)
Contribution Points: 33209
I haven't tested lately, but I would imagine that the game has been updated since I created this, so I think you need to update the memory pointers for this bot to work again.

_________________
Blue Eye - Developer / Moderator
Code:
Gigus


Please read the rules about contribution points - click here

Do you know everything about BE, the forum, licenses and contribution points?
Please take a minute to read this introduction & guidelines.


Top
 Profile  
Reply with quote  
 Post subject: Re: Perfect Bot v1.3
Thanked: 0 time(s)  Unread post Posted: Wed Oct 26, 2011 3:01 pm 
New User
New User



Joined: Wed Oct 26, 2011 4:37 am
Posts: 4
Been thanked: 0 time(s)
Has thanked: 0 time(s)
Contribution Points: 40
Gigus wrote:
I haven't tested lately, but I would imagine that the game has been updated since I created this, so I think you need to update the memory pointers for this bot to work again.


ohhh god, i so need a video for this. lol all these stuff are just too hardcore


Top
 Profile  
Reply with quote  
 Post subject: Re: Perfect Bot v1.3
Thanked: 0 time(s)  Unread post Posted: Wed Oct 26, 2011 11:03 pm 
New User
New User



Joined: Wed Oct 26, 2011 4:37 am
Posts: 4
Been thanked: 0 time(s)
Has thanked: 0 time(s)
Contribution Points: 40
so it says "failed determining the leveling path of your level"
can you help me to fix this and getting the memory pointer pls???


Top
 Profile  
Reply with quote  
 Post subject: Re: Perfect Bot v1.3
Thanked: 0 time(s)  Unread post Posted: Fri Oct 28, 2011 7:31 pm 
New User
New User



Joined: Wed Oct 26, 2011 4:37 am
Posts: 4
Been thanked: 0 time(s)
Has thanked: 0 time(s)
Contribution Points: 40
elf vrf wrote:
i play pwi and i love this it grat and it help me im lvl 56 now ty now that i found it u guys r good and im new in here and i like to program thans but have to learn and i will try to come up with good one for u to do or help me with.... :idea: :D

hey elf vrf, how did u get your lvling path to work?


Top
 Profile  
Reply with quote  
 Post subject: Re: Perfect Bot v1.3
Thanked: 0 time(s)  Unread post Posted: Sat Oct 29, 2011 12:30 am 
Partner / Developer
Partner / Developer
User avatar



Joined: Mon Jan 18, 2010 11:51 am
Posts: 4525
Been thanked: 1346 time(s)
Has thanked: 133 time(s)
Contribution Points: 33209
"failed determining the leveling path of your level" is probably because the memory pointer for current level is outdated, meaning BE thinks your level is 0, and therefore cant find the correct spot to hunt in for a level 0 hehe.

Unfortunately I wont have the time right now to locate the pointers, but I suggest you have a look at the tips and tricks section, there is a tutorial on finding memory pointers, there is also a lot of good info inside the Eden Eternal section of the forum regarding memory reading.

I hope you are able to locate the updated pointers! a small hint, once you find one pointer, there is a good chance many of the other pointers will have changed the same, so if you find out a new pointer has an offset which is +45 to the old one, chances are that most if not all the pointers will be +45 compared to the old pointer offset.

_________________
Blue Eye - Developer / Moderator
Code:
Gigus


Please read the rules about contribution points - click here

Do you know everything about BE, the forum, licenses and contribution points?
Please take a minute to read this introduction & guidelines.


Top
 Profile  
Reply with quote  
 Post subject: Re: Perfect Bot v1.3
Thanked: 0 time(s)  Unread post Posted: Sat Oct 29, 2011 1:19 pm 
New User
New User



Joined: Wed Oct 26, 2011 4:37 am
Posts: 4
Been thanked: 0 time(s)
Has thanked: 0 time(s)
Contribution Points: 40
hmm tyvm.
yeah i played eden too, seen some of your posts there. only thing is this script u made going from 1-max seems very interesting. im still too noob though, guess ill try some research :)


Top
 Profile  
Reply with quote  
 Post subject: Re: Perfect Bot v1.3
Thanked: 0 time(s)  Unread post Posted: Tue Nov 15, 2011 11:04 pm 
Contributor
Contributor



Joined: Sun Jun 12, 2011 9:44 am
Posts: 76
Location: France
Been thanked: 4 time(s)
Has thanked: 1 time(s)
Contribution Points: 105
Yay impressive macro !
I'm posting my own macro for this game with updated memory pointer adresses.
But this bot is way simplier than this one xD
Maybe you can use this macro with my updated adresses?


Top
 Profile  
Reply with quote  
 Post subject: Re: Perfect Bot v1.3
Thanked: 0 time(s)  Unread post Posted: Tue Nov 15, 2011 11:18 pm 
VIP Contributor
VIP Contributor
User avatar



Joined: Mon Sep 12, 2011 8:36 pm
Posts: 1307
Location: Steins;Gate
Been thanked: 91 time(s)
Has thanked: 0 time(s)
Contribution Points: 15369
Indeed, you can.

Just make sure you got the right memory pointers and the function capabilities of Blue Eye Macro work the same. Memory is one of the only commands that needs to be updated from time to time due to patch updates which changes the memory pointers. Memory pointers are directly related to client builds in various games so each change would mean new memory allocations.

_________________
Image
Code:
> Meanwhile at Blue Eye Macro...
> BEM Video Games Department - Moderator, Coder, Debugger, Math/Physics & Algorithm Enthusiast - USA
Current Project: Mod Duty


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 92 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9, 10  Next

All times are UTC


You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group