Here is my first attempt at a full blown game bot.
The bot is for the game Perfect World, which is a free MMORPG with more than 50 million players world wide.
The bot will Hunt, track down monsters, kill them, automatically pick up drops and cash.
It will keep your character safe by healing, activating buffs, meditating to regen HP / MP and even if you should die, (which I didn't during my 4 days non-stop testing) the bot will automatically revive, heal it self, and fly back to the desired hunting ground, and continue where it left off.
If your HP or MP gets low during a fight, it will automatically use HP/MP potions, if you set the tress-hold percentages higher than those for meditation, it will use potions instead of meditating, to save time, level faster, but you will need to spent more money on potions.
If a monster attacks you while you are meditating, meditation will immediately be aborted, and the bot will start defending itself.
Also the bot will automatically travel from place to place as it levels up, to ensure you are always leveling at the best spot.
The different coordinates are stored inside a txt file which contains the leveling path.
For my testing I created the following leveling path file:
Code:
Syntax: :Level: X-Coordinate Y-Coordinate Z-Coodinate(height) Range
Level = From which level should the provided coordinates apply.
X-Coordinate = The X coordinate of the desired hunting ground.
Y-Coordinate = The Y coordinate of the desired hunting ground.
Z-Coordinate = The height at which your character should fly at, when flying towards this location.
Range = How far away from these coordinates should your character be allowed to run before returning to the desired location.
Example:
:1: 150 150 25 5
:3: 250 250 35 5
This will make any level 1 character remain within a range of 5 of the coordinates 150/150 and will remain a flying height of 25 while flying, once reaching level 2, your character will remain at the level 1 hunting grounds since no path for level 2's was provided.
As soon as your character reaches level 3, it will automatically fly to 250/250 in a flying height of 35, and once there, remain within a range of 5
Enter your leveling paths below this line (do not remove this line).
--------------------------------------------------------------------
:1: 356 452 28 5
:3: 352 439 28 5
:7: 390 479 30 6
:9: 350 322 32 6
:11: 316 543 58 8
:18: 389 566 60 6
:21: 392 592 60 6
:26: 455 630 60 6
You can download my leveling path file here:
Attachment:
Perfect World Path.txt [1.22 KiB]
Downloaded 832 times
The macro will load this txt file in to memory, and use it to determine where to go hunting at which levels.
Everything the macro needs to know while running is read directly from memory, meaning it does not matter at what resolution your game is running.
All inputs to the game, is done by manipulating memory / sending messages directly to the window, this means the window does not have to be focused while it is playing, you can use your computer for other stuff while the bot plays the game.
However, Do not minimize the game! If you do - the dialog to fly to new coordinates will appear in the wrong spot, and instead of entering the coordinates in the coordinates window, you will be shouting them out loud in the chat, so make sure the game is not minimized, which does not mean it has to be visible on the screen, you can drag it to the side, place another window on top of it etc.To use the macro, all you need to do is load it in to Blue Eye Macro, Right click the macro and select Edit. Now specify your key bindings and available buffs in the lower left corner (variables) if your character does not have a healing spell, or any of the 5 available buffs, just leave the keys empty, and Blue Eye will automatically ignore the spells that require these keys.
Also make sure to go through the settings in the top of the macro, to specify the file path to your leveling path file, as well as other general settings for the macro.
Before starting the macro for the first time, make sure to Manually open the "Coordinates Assistant" at move the window to the top left corner of the screen, you can then close the dialog again, and start the macro.
The location of the dialog will automatically be remembered by the game, and wont change when you re-launch the game, so you will only need to do this once.
Attachment:
coordinatesAssistant.png [ 767.88 KiB | Viewed 10656 times ]
Required variables are:- LevelPath (the location of your leveling path txt file, e.g. c:\Perfect World leveling path.txt)
- AttackKey (the keyboard shortcut for attacking, e.g. {<f2>})
- LootKey (the keyboard shortcut for picking up loot, e.g. {<f4>})
- MeditateKey (the keyboard shortcut for meditation, e.g. {<f5>})
All the memory addresses have been found using Cheat Engine, and all of them are saved as variables in the top of the macro, this makes it easier to "upgrade" the macro to use new memory addresses, in case they change with a future update of the game client.
The latest version of the macro can be downloaded directly from the repository.
Here is the complete (and massive) code for it
Code:Code:
begin
//
// For help using/configuring this bot, please refer to http://www.blueeye-macro.com/viewtopic.php?f=269&t=885
//
// Note: Make sure to ALWAYS set the location of the "Coordinates Assistant" to the top left corner before starting the macro!
// The location of the dialog will be remembered the next time you start the game, so you just need to do this once
//
// USER CONFIGURATION START
//
// Key bindings: Set your key bindings in the lower left corner variables
// Example: To set a keybinding to the F1-Key, enter: {<F1>}
// Example: To set a keybinding to the numeric 1-key, enter: 1
//
// The filepath to your leveling paths file e.g. c:\leveling path.txt (See/share examples of this file at http://www.blueeye-macro.com)
Variable.Set("LevelPath", "c:\Perfect World Path.txt")
// If you die this many times, the macro will automatically abort
Variable.Set("StopMacroIfDeadTimes", "3")
// Only run the macro for the following amount of minutes (How long does your armor and weapon durability last? (if you care))
Variable.Set("WarpToTownAndStopMacroAfterMinutes", "120")
// How often (in %) should a a single pre-attack spell be cast, before finishing off the monster with your primary attack (Good for a slowing spell)
Variable.Set("PreAttackPercentage", "90")
// How often (in %) should a human-like pause be inserted between monsters? (Makes you appear less bot-like)
Variable.Set("HumanPausePercentage", "5")
// At which percentage of your full HP / MP should meditation begin (Set HP to 0 if you dont want to use meditation for HP regen (if you have healing spell))
Variable.Set("MeditateAtHPPercentage", "40")
Variable.Set("MeditateAtMPPercentage", "30")
// Between each monster, use healing spell if your HP gets bellow this percentage
Variable.Set("UseHealingSpellAtHPPercentage", "85")
// If you have a healing spell, how long does it take to cast? (in ms. 1000 ms = 1 sec. 1500 ms = 1,5 sec etc.)
Variable.Set("HealingSpellCastTime", "1000")
// During fights, at which HP / MP percentage should potions be used
Variable.Set("UseHealthPotionAtHPPercentage", "35")
Variable.Set("UseManaPotionAtMPPercentage", "70")
//
// USER CONFIGURATION END
//
// Static configuration
Variable.Set("processName", "elementclient")
Variable.Set("windowName", "Element Client")
// Store memory addresses / window name in variables, to make it easier to update if the memory addresses change with a game update
Variable.Set("maxHPMemoryAddress", "elementclient.exe+65BFCC,20,4b4")
Variable.Set("maxMPMemoryAddress", "elementclient.exe+65BFCC,20,4b8")
Variable.Set("currentHPMemoryAddress", "elementclient.exe+65BFCC,20,474")
Variable.Set("currentMPMemoryAddress", "elementclient.exe+65BFCC,20,478")
Variable.Set("currentLevelMemoryAddress", "elementclient.exe+65BFCC,20,46c")
Variable.Set("currentLocationXMemoryAddress", "elementclient.exe+65bfcc,20,384,3c")
Variable.Set("currentLocationYMemoryAddress", "elementclient.exe+65bfcc,20,384,44")
Variable.Set("currentLocationHeightMemoryAddress", "elementclient.exe+65bfcc,20,384,40")
Variable.Set("hasTargetMemoryAddress", "elementclient.exe+65BFCC,20,1088,38")
Variable.Set("topMostDialogLocationXMemoryAddress", "elementclient.exe+0065BFCC,4,8,70,98")
Variable.Set("topMostDialogLocationYMemoryAddress", "elementclient.exe+0065BFCC,4,8,70,9c")
Variable.Set("deathDialogLocationXMemoryAddress", "elementclient.exe+0065BFCC,4,8,4a0,98")
Variable.Set("deathDialogLocationYMemoryAddress", "elementclient.exe+0065BFCC,4,8,4a0,9c")
Variable.Set("reachDestinationCheckBoxMemoryAddress", "elementclient.exe+65BFE4,270,2bc,1f0,119")
Variable.Set("windowActiveMemoryAddress", "elementclient.exe+65B90C,48c")
// Adjust variables
Variable.Set("deathCount", "0")
Variable.Set("killCount", "0")
Variable.Add (Math)("HealingSpellCastTime", "750")
// Convert minutes into milliseconds
Variable.Multiply (Math)("WarpToTownAndStopMacroAfterMinutes", "60000")
// Make sure the required key bindings have been set
Function.Execute("Check keybindings")
// Make sure the window doesnt freeze when it looses focus (to support playing with the game minimized and without focus)
Memory.Freeze value("{processName}", "{windowActiveMemoryAddress}", "4", "1")
// Make sure to reset targets when starting the bot by pressing escape
Window.Send keys("{windowName}", "yes", "0", "{<esc>}")
Macro.Pause("750")
if Memory.Value is("{processName}", "{hasTargetMemoryAddress}", "1", "1")
begin
Window.Display message box("Please make sure you dont have an npc targeted when starting the Macro! the Macro will now exit", "no")
Macro.Abort()
end
// Activate our buffs before starting, and start the stop watches, keeping track of the buff durations
Function.Execute("Init buffs")
begin loop()
Function.Execute("Output status")
Function.Execute("Use potions")
Function.Execute("Ensure buffs are still active")
Function.Execute("Release corpse, heal and fly back if dead")
Function.Execute with timeout("Ensure within specified hunting ground", "300000")
Function.Execute("Output status")
Function.Execute("Release corpse, heal and fly back if dead")
Function.Execute("Perform healing if required")
Function.Execute("Output status")
Function.Execute with timeout("Get target", "2500")
if Function.Did not timeout("Get target")
begin
Function.Execute("Release corpse, heal and fly back if dead")
Function.Execute with timeout("Kill target", "60000")
Function.Execute("Perform healing if required")
if Function.Did timeout("Kill target")
begin
// If the target does not die within 1 minute, the monster probably cant get to us, so it cant die, select a new target
Window.Send keys("{windowName}", "yes", "0", "{targetKey}")
Macro.Pause("250")
Function.Execute with timeout("Kill target", "60000")
Function.Execute("Perform healing if required")
end
end
Function.Execute with timeout("Get loot", "10000")
Function.Execute("Output status")
Function.Execute("Release corpse, heal and fly back if dead")
Function.Execute("Output status")
Function.Execute("Meditate if required")
Function.Execute("Simulate human pause")
if Macro.Execution time has exceeded("{WarpToTownAndStopMacroAfterMinutes}")
begin
Window.Send keys("{windowName}", "yes", "0", "{<esc>}")
Macro.Pause("1000")
Window.Send keys("{windowName}", "yes", "0", "{TownPortalKey}")
Macro.Pause("500")
Macro.Abort()
end
end
end
function("Simulate human pause")
if Randomizer.Maybe("{HumanPausePercentage}")
begin
Variable.Set random number("pauseTimes", "5", "15")
begin loop("{pauseTimes}")
Macro.Pause("500")
// If we are attacked, abort human pause to be able to defend ourselves first
if Memory.Value is("{processName}", "{hasTargetMemoryAddress}", "1", "1")
begin
Function.Abort()
end
end
end
function
function("Use potions")
if Variable.Is not empty("HealthPotionKey")
begin
Function.Execute("Calculate current HP percentage")
if Variable.Is less than (Math)("currentHPpercentage", "{UseHealthPotionAtHPPercentage}")
begin
Window.Send keys("{windowName}", "yes", "0", "{HealthPotionKey}")
end
end
if Variable.Is not empty("ManaPotionKey")
begin
Function.Execute("Calculate current MP percentage")
if Variable.Is less than (Math)("currentMPpercentage", "{UseManaPotionAtMPPercentage}")
begin
Window.Send keys("{windowName}", "yes", "0", "{ManaPotionKey}")
end
end
function
function("Check keybindings")
if Variable.Is empty("AttackKey")
or
Variable.Is empty("LootKey")
or
Variable.Is empty("MeditateKey")
or
Variable.Is empty("TownPortalKey")
or
Variable.Is empty("TargetKey")
begin
Window.Display message box("Please 'Right click' --> 'Edit Macro' and make sure to specify key bindings for at least: Target, Attack, Loot, Town portal and Meditation", "no")
Macro.Abort()
end
function
function("Init buffs")
if Variable.Is not empty("Buff1Key")
and
Variable.Is not empty("Buff1Duration")
begin
Window.Send keys("{windowName}", "yes", "0", "{Buff1Key}")
if Variable.Is less than (Math)("Buff1Duration", "1000")
begin
// Convert the duration from minutes to milliseconds
Variable.Evaluate (Math)("({Buff1Duration}*60)*1000", "Buff1Duration")
end
Macro.Restart stopwatch("Buff1Watch")
Macro.Pause("2000")
end
if Variable.Is not empty("Buff2Key")
and
Variable.Is not empty("Buff2Duration")
begin
Window.Send keys("{windowName}", "yes", "0", "{Buff2Key}")
if Variable.Is less than (Math)("Buff2Duration", "1000")
begin
Variable.Evaluate (Math)("({Buff2Duration}*60)*1000", "Buff2Duration")
end
Macro.Restart stopwatch("Buff2Watch")
Macro.Pause("2000")
end
if Variable.Is not empty("Buff3Key")
and
Variable.Is not empty("Buff3Duration")
begin
Window.Send keys("{windowName}", "yes", "0", "{Buff3Key}")
if Variable.Is less than (Math)("Buff3Duration", "1000")
begin
Variable.Evaluate (Math)("({Buff3Duration}*60)*1000", "Buff3Duration")
end
Macro.Restart stopwatch("Buff3Watch")
Macro.Pause("2000")
end
if Variable.Is not empty("Buff4Key")
and
Variable.Is not empty("Buff4Duration")
begin
Window.Send keys("{windowName}", "yes", "0", "{Buff4Key}")
if Variable.Is less than (Math)("Buff4Duration", "1000")
begin
Variable.Evaluate (Math)("({Buff4Duration}*60)*1000", "Buff4Duration")
end
Macro.Restart stopwatch("Buff4Watch")
Macro.Pause("2000")
end
if Variable.Is not empty("Buff5Key")
and
Variable.Is not empty("Buff5Duration")
begin
Window.Send keys("{windowName}", "yes", "0", "{Buff5Key}")
if Variable.Is less than (Math)("Buff5Duration", "1000")
begin
Variable.Evaluate (Math)("({Buff5Duration}*60)*1000", "Buff5Duration")
end
Macro.Restart stopwatch("Buff5Watch")
Macro.Pause("2000")
end
function
function("Ensure buffs are still active")
// If we are attacked, abort to be able to defend ourselves first
if Memory.Value is("{processName}", "{hasTargetMemoryAddress}", "1", "1")
begin
Function.Abort()
end
if Macro.Stopwatch exists("Buff1Watch")
begin
Macro.Read stopwatch("Buff1Watch", "buff1Time")
if Variable.Is greater than (Math)("buff1Time", "{Buff1Duration}")
begin
Window.Send keys("{windowName}", "yes", "0", "{Buff1Key}")
Macro.Restart stopwatch("Buff1Watch")
Macro.Pause("2000")
end
end
if Macro.Stopwatch exists("Buff2Watch")
begin
Macro.Read stopwatch("Buff2Watch", "buff2Time")
if Variable.Is greater than (Math)("buff2Time", "{Buff2Duration}")
begin
Window.Send keys("{windowName}", "yes", "0", "{Buff2Key}")
Macro.Restart stopwatch("Buff2Watch")
Macro.Pause("2000")
end
end
if Macro.Stopwatch exists("Buff3Watch")
begin
Macro.Read stopwatch("Buff3Watch", "buff3Time")
if Variable.Is greater than (Math)("buff3Time", "{Buff3Duration}")
begin
Window.Send keys("{windowName}", "yes", "0", "{Buff3Key}")
Macro.Restart stopwatch("Buff3Watch")
Macro.Pause("2000")
end
end
if Macro.Stopwatch exists("Buff4Watch")
begin
Macro.Read stopwatch("Buff4Watch", "buff4Time")
if Variable.Is greater than (Math)("buff4Time", "{Buff4Duration}")
begin
Window.Send keys("{windowName}", "yes", "0", "{Buff4Key}")
Macro.Restart stopwatch("Buff4Watch")
Macro.Pause("2000")
end
end
if Macro.Stopwatch exists("Buff5Watch")
begin
Macro.Read stopwatch("Buff5Watch", "buff5Time")
if Variable.Is greater than (Math)("buff5Time", "{Buff5Duration}")
begin
Window.Send keys("{windowName}", "yes", "0", "{Buff5Key}")
Macro.Restart stopwatch("Buff5Watch")
Macro.Pause("2000")
end
end
function
function("Output status")
begin
Memory.Get value("{processName}", "{currentLevelMemoryAddress}", "4", "outputLvl")
Memory.Get value("{processName}", "{currentHPMemoryAddress}", "4", "outputHP")
Memory.Get value("{processName}", "{currentMPMemoryAddress}", "4", "outputMP")
Variable.Evaluate (Text)("Level: {outputLvl}, Kills: {killCount}, Deaths: {deathCount}, HP: {outputHP}, MP: {outputMP}", "statusOutput")
Macro.Report progress("{statusOutput}")
end
function
function("Calculate current HP percentage")
begin
Memory.Get value("{processName}", "{currentHPMemoryAddress}", "4", "currentHP")
Memory.Get value("{processName}", "{maxHPMemoryAddress}", "4", "maxHP")
Variable.Evaluate (Math)("({currentHP}/{maxHP})*100", "currentHPpercentage")
end
function
function("Calculate current MP percentage")
begin
Memory.Get value("{processName}", "{currentMPMemoryAddress}", "4", "currentMP")
Memory.Get value("{processName}", "{maxMPMemoryAddress}", "4", "maxMP")
Variable.Evaluate (Math)("({currentMP}/{maxMP})*100", "currentMPpercentage")
end
function
function("Meditate if required")
// If we are attacked, abort to be able to defend ourselves
if Memory.Value is("{processName}", "{hasTargetMemoryAddress}", "1", "1")
begin
Function.Abort()
end
begin
Function.Execute("Calculate current HP percentage")
Function.Execute("Calculate current MP percentage")
end
if Variable.Is less than (Math)("currentHPpercentage", "{MeditateAtHPPercentage}")
or
Variable.Is less than (Math)("currentMPpercentage", "{MeditateAtMPPercentage}")
begin
Window.Send keys("{windowName}", "yes", "0", "{MeditateKey}")
begin loop()
Macro.Pause("750")
Function.Execute("Output status")
Memory.Get value("{processName}", "{currentHPMemoryAddress}", "4", "hpCheckCurrent")
// If we are attacked, or at 100% HP / MP then abort meditation
if Memory.Value is("{processName}", "{hasTargetMemoryAddress}", "1", "1")
or
Memory.Value is("{processName}", "{currentHPMemoryAddress}", "4", "{maxHP}")
and
Memory.Value is("{processName}", "{currentMPMemoryAddress}", "4", "{maxMP}")
begin
Window.Send keys("{windowName}", "yes", "0", "{MeditateKey}")
Macro.Pause("1000")
Window.Send keys("{windowName}", "yes", "0", "{LootKey}")
Function.Abort()
end
end
end
function
function("Perform healing if required")
// If we specified a key for the spell "Iron heart" (or another healing spell)
if Variable.Is not empty("HealingKey")
begin
Function.Execute("Calculate current HP percentage")
if Variable.Is less than (Math)("currentHPpercentage", "{UseHealingSpellAtHPPercentage}")
begin
Macro.Pause("250")
Window.Send keys("{windowName}", "yes", "0", "{HealingKey}")
Macro.Pause("{HealingSpellCastTime}")
end
end
function
function("Release corpse, heal and fly back if dead")
if Memory.Value is("{processName}", "{currentHPMemoryAddress}", "4", "0")
begin
Variable.Increment (Math)("deathCount")
// Move the "You are dead" box to coordinate 0,0
Memory.Set value("{processName}", "{deathDialogLocationXMemoryAddress}", "4", "0")
Memory.Set value("{processName}", "{deathDialogLocationYMemoryAddress}", "4", "0")
Macro.Pause("1000")
// Click "Release corpse"
Window.Send mouse click("{windowName}", "yes", "0", "125", "71", "left")
Macro.Pause("10000")
if Variable.Is equal to("deathCount", "{StopMacroIfDeadTimes}")
begin
Variable.Evaluate (Text)("The bot was aborted because you died {deathCount} times", "output")
Window.Display message box("{output}", "no")
Macro.Abort()
end
Function.Execute("Use potions")
Function.Execute("Meditate if required")
Macro.Pause("1000")
Function.Execute("Init buffs")
Function.Execute with timeout("Ensure within specified hunting ground", "300000")
end
function
function("Get target")
begin loop()
if Memory.Value is("{processName}", "{hasTargetMemoryAddress}", "1", "1")
begin
// If we already have a target, abort
Function.Abort()
end
Window.Send keys("{windowName}", "yes", "0", "{TargetKey}")
Macro.Pause("250")
Function.Execute("Use potions")
end
function
function("Get loot")
begin
Function.Execute("Get player location")
Variable.Evaluate (Text)("{x}{y}{z}", "locationHash")
Macro.Pause("200")
// If we are being attacked, dont waste any time picking up drops
if Memory.Value is("{processName}", "{hasTargetMemoryAddress}", "1", "1")
begin
Function.Abort()
end
begin loop()
begin loop("8")
Window.Send keys("{windowName}", "yes", "0", "{LootKey}")
Macro.Pause("200")
end
Function.Execute("Use potions")
Function.Execute("Get player location")
Variable.Evaluate (Text)("{x}{y}{z}", "newLocationHash")
if Variable.Is equal to("locationHash", "{newLocationHash}")
or
Memory.Value is("{processName}", "{hasTargetMemoryAddress}", "1", "1")
begin
// Abort if we finished picking up drops (stopped moving), or if we are under attack.
Function.Abort()
end
Variable.Set("locationHash", "{newLocationHash}")
end
end
function
function("Kill target")
if Variable.Is not empty("PreAttackKey")
and
Randomizer.Maybe("{PreAttackPercentage}")
begin
Function.Execute("Get player location")
Variable.Evaluate (Text)("{x}{y}{z}", "locationHash")
Window.Send keys("{windowName}", "yes", "0", "{PreAttackKey}")
Macro.Pause("750")
Function.Execute("Get player location")
Variable.Evaluate (Text)("{x}{y}{z}", "newLocationHash")
if Variable.Is not equal to("locationHash", "{newLocationHash}")
begin loop("7")
// If we had to move to get close enough to our target, wait a bit while casting the PreAttack spell
Variable.Set("locationHash", "{newLocationHash}")
Macro.Pause("750")
Function.Execute("Get player location")
Variable.Evaluate (Text)("{x}{y}{z}", "newLocationHash")
if Variable.Is equal to("locationHash", "{newLocationHash}")
begin
Macro.Break from loop()
end
end
end
begin loop()
Window.Send keys("{windowName}", "yes", "0", "{AttackKey}")
Macro.Pause("40")
Function.Execute("Use potions")
Macro.Pause("40")
// If our target is dead or we died ourselves, stop attacking
if Memory.Value is("{processName}", "{hasTargetMemoryAddress}", "1", "0")
or
Memory.Value is("{processName}", "{currentHPMemoryAddress}", "4", "0")
begin
Variable.Increment (Math)("killCount")
// Quickly press esc to avoid wasting MP on a monster that is already dead.
Window.Send keys("{windowName}", "yes", "0", "{<esc>}")
Macro.Pause("100")
Function.Abort()
end
end
function
function("Ensure within specified hunting ground")
// If we are attacked, abort to be able to defend ourselves before flying anywhere
if Memory.Value is("{processName}", "{hasTargetMemoryAddress}", "1", "1")
begin
Function.Abort()
end
begin
Function.Execute("Get desired location")
Function.Execute("Get player location")
Variable.Evaluate (Math)("{x} - {desiredX}", "rangeX")
if Variable.Is less than (Math)("rangeX", "0")
begin
Variable.Multiply (Math)("rangeX", "-1")
end
Variable.Evaluate (Math)("{y} - {desiredY}", "rangeY")
if Variable.Is less than (Math)("rangeY", "0")
begin
Variable.Multiply (Math)("rangeY", "-1")
end
if Variable.Is less than (Math)("rangeX", "{desiredRange}")
and
Variable.Is less than (Math)("rangeY", "{desiredRange}")
begin
// If we are already within the specified range of our prefered hunting ground, dont go anywhere
Function.Abort()
end
Variable.Evaluate (Text)("{desiredX} {desiredY}", "location")
Window.Get size("{windowName}", "yes", "width", "unused")
Variable.Subtract (Math)("width", "35")
// If we are able to fly, activate wings, to help avoiding getting stuck
if Variable.Is not empty("FlyKey")
begin
Window.Send keys("{windowName}", "yes", "0", "{FlyKey}")
end
Macro.Pause("50")
// Open the Path dialog
Window.Send mouse click("{windowName}", "yes", "0", "{width}", "110", "left")
Macro.Pause("750")
Window.Send mouse click("{windowName}", "yes", "0", "293", "381", "left")
Macro.Pause("250")
Window.Send keys("{windowName}", "yes", "0", "{<enter>}")
Macro.Pause("250")
Window.Send mouse click("{windowName}", "yes", "0", "270", "40", "left")
Macro.Pause("250")
begin loop("25")
// Delete whatever has already been entered
Window.Send keys("{windowName}", "yes", "0", "{<backspace>}")
Macro.Pause("5")
end
Window.Send keys("{windowName}", "yes", "0", "{location}")
Macro.Pause("50")
Window.Send keys("{windowName}", "yes", "0", "{<enter>}")
Macro.Pause("200")
Window.Send keys("{windowName}", "yes", "0", "{location}")
Macro.Pause("50")
Window.Send keys("{windowName}", "yes", "0", "{<enter>}")
Macro.Pause("200")
Window.Send mouse double click("{windowName}", "yes", "0", "250", "60", "left")
Macro.Pause("250")
// Make sure the Auto-Path-Height box is located at coordinate 0,0
Memory.Set value("{processName}", "{topMostDialogLocationXMemoryAddress}", "4", "0")
Memory.Set value("{processName}", "{topMostDialogLocationYMemoryAddress}", "4", "0")
// Enable "Reach Destination"
Memory.Set value("{processName}", "{reachDestinationCheckBoxMemoryAddress}", "1", "1")
Macro.Pause("25")
Window.Send mouse click("{windowName}", "yes", "0", "145", "43", "left")
Macro.Pause("150")
begin loop("15")
// Delete whatever "Height" previously entered
Window.Send keys("{windowName}", "yes", "0", "{<backspace>}")
Macro.Pause("5")
end
Window.Send keys("{windowName}", "yes", "0", "{desiredHeight}")
Macro.Pause("50")
Window.Send mouse click("{windowName}", "yes", "0", "108", "106", "left")
Variable.Set("locationHash", "0")
begin loop()
// Wait for our character to stop moving, meaning we reached our destination
Macro.Pause("2500")
Function.Execute("Get player location")
Variable.Evaluate (Text)("{x}{y}{z}", "newLocationHash")
if Variable.Is equal to("locationHash", "{newLocationHash}")
begin
// if the location "hash" is unchanged, meaning we reached our destination, close the Path window
Window.Send mouse click("{windowName}", "yes", "0", "108", "106", "left")
Macro.Pause("250")
Window.Send keys("{windowName}", "yes", "0", "{<esc>}")
Macro.Pause("250")
Function.Abort()
end
Variable.Set("locationHash", "{newLocationHash}")
end
end
function
function("Get desired location")
// If this is the first run, we will load the hunting ground paths in to memory
if Variable.Does not exist("paths")
begin
File.Read text("{LevelPath}", "paths")
if Variable.Does not exist("paths")
begin
Variable.Evaluate (Text)("A level path file was not found at {LevelPath}, the macro will now quit (for help please visit http://www.blueeye-macro.com)", "errorOutput")
Window.Display message box("{errorOutput}", "no")
Macro.Abort()
end
Variable.Extract partial text (Regex)("paths", "(?s)-{25,}(.*)", "1", "paths")
if Variable.Is not match (Regex)("paths", ":1:(?: [0-9]+){4}")
begin
Variable.Evaluate (Text)("A level path file was found, but it does not contain a leveling path for at least level 1. The macro will now quit, for help please visit http://www.blueeye-macro.com)", "errorOutput")
Window.Display message box("{errorOutput}", "no")
Macro.Abort()
end
end
begin
// Find the area coordinate that applies to our current level (or go with the nearest level path lower than our current level)
Memory.Get value("{processName}", "{currentLevelMemoryAddress}", "4", "lvl")
begin loop()
Variable.Evaluate (Text)(":{lvl}: ([0-9]+) ([0-9]+) ([0-9]+) ([0-9]+)", "pattern")
if Variable.Is match (Regex)("paths", "{pattern}")
begin
Macro.Break from loop()
end
Variable.Decrement (Math)("lvl")
if Variable.Is less than (Math)("lvl", "0")
begin
Window.Display message box("Failed determining the leveling path for your level", "no")
Macro.Abort()
end
end
Variable.Extract partial text (Regex)("paths", "{pattern}", "1", "desiredX")
Variable.Extract partial text (Regex)("paths", "{pattern}", "2", "desiredY")
Variable.Extract partial text (Regex)("paths", "{pattern}", "3", "desiredHeight")
Variable.Extract partial text (Regex)("paths", "{pattern}", "4", "desiredRange")
end
function
function("Get player location")
begin
// Get our current location, with all decimals
Memory.Get value("{processName}", "{currentLocationXMemoryAddress}", "float", "x")
Variable.Evaluate (Math)("401+({x}/10)", "x")
Memory.Get value("{processName}", "{currentLocationYMemoryAddress}", "float", "y")
Variable.Evaluate (Math)("551+({y}/10)", "y")
Memory.Get value("{processName}", "{currentLocationHeightMemoryAddress}", "float", "z")
Variable.Divide (Math)("z", "10")
end
function
Download:Keep in mind the macro requires the predefined variables located in the lower left corner of the designer, so I suggest downloading the macro from the repository, instead of copy pasting the above code.
I would very much appreciate any feedback / ideas for improvements from you guys.
Testing:When I tested the bot, I went from level 1 to level 31 in a couple of days, leaving my computer on overnight.
I should also mention this bot was created / tested using a character of the class "Cleric" (Winged Elf), but I believe the bot will work just fine with other classes as well, but this have not been tested.
Warning:The use of any 3d party tool like Blue Eye Macro to play your character on any official Perfect World server, is likely to be considdered a violation of the games regulations.
It is solely your responsibility to ensure no such regulations are violated - or use at your own risk.
Credits:A big thanks to Martin for helping out with the tasks of locating base pointers and development of the macro.