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 Post subject: Battle Field Farm perfect Ready bot (WORKING!)
Thanked: 8 time(s)  Unread post Posted: Sat Feb 04, 2012 9:17 am 
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To start off, I would like to say my utmost thanks to bias for showing me his codes, which allows me to revise this guide to ensure you readers a 100% working macro. However, although significantly less than the previous version, this still requires a little work. ;)

The same downside applies to this simple version: if everybody decided to ditch the room, you'll still be in the waiting room. I will give thorough explanation for this simple version. However, at the very end, I will give you guys a sneak peek into my elaborate macro. You guys are free to try to replicate it with minimum explanation from me. :D

Say hello to one of the awesomest features of BlueEyeMacro: Investigate! If you already know how make use of Investigate, skip to part 2.


1. How to use Investigate.

Click the "Investigate" button found on your BlueEyeMacro. It should then bring you to a window with a blank page in the middle. Go back to Aika, and take a screenshot at whatever you want. If you check the Investigate window, your screenshot will be automatically be saved there. Then, you can check, pixel by pixel, loads and loads of information, including RGB codes and x & y axis.

But the one that we will make use of is the save picture function. Right click and drag any area that you want within the screenshot on your investigate window, and a menu with "Save as image" and "Copy to clipboard" will show. Click "Save as image," choose a location folder, hit save, and that area you selected will be saved.


2. Saving the Required Pictures.

For this simple macro, you will need 2 pictures:
1. A picture of your name on the waiting room, BEFORE you click ready. (dark background)
2. A picture of the "Ready" button.

How to do:
1. Run Investigate from your BlueEyeMacro
2. Go to Aika and go join a Battle Field room
3. Once inside, quickly press screenshot BEFORE pressing ready. Also, make sure that your mouse is NOT hovering over the ready button, which will cause it to glow.
4. You can press ready after you have taken the screenshot and leave your character to farm for the next round, while you get busy with this macro.
5. Go to Investigate window, and right click and drag your name (EDIT thanks to feedbacks: level and class logo is NOT NECESSARY). Make sure you right click and drag INSIDE the outline. Click "Save as image," and save it as "name" (without the quotes. after you click save, it should show up in your folder as name.png) in a directory that you will remember.
6. The picture should look like this: Image (notice how I did not include the outline of the box. If your name is longer than the box, don't bother taking your whole name. (EDIT: once again, level and class logo is NOT NECESSARY)
7. Again, in the same investigate window, save the picture of the ready button. Just like last time, do not include the outline of the button. The image should look like this: Image
8. Save the image into the same folder as the previous, and name it "ready". (again, without the quotes. It should show up in your folder as ready.png)


3. Putting it Together.

Here's the main code:

Code:
     if  Image.Can be located on screen("C:\...\YourFolder\name.png", "100")
          begin
               Macro.Pause("1000")
               Mouse.Click at image("C:\...\YourFolder\ready.png", "100", "Left")
               Macro.Pause("500")
               Mouse.Move to coordinate("0", "0")
          end


The rest are simple editing. Change the directory listed in the code to where you saved both the picture files earlier, check the infinite loop button, set start and end trigger if you want to (recommended), give it a nice name and save it under the category Aika, and you're done. :D


4. Codes Explained.

When the macro detects that your name is on the waiting room and it is not ready, the macro will move your mouse and left-click the ready button. The pauses are designed to make the macro more reliable against possible lags. Moving the mouse to coordinate 0, 0 is necessary so that your mouse will not be hovering over the ready button. If you notice, if this happens, the ready button would look totally different, causing the macro to be unable to recognize the button.

One more time, I want to remind you the downside of this simple macro: once everybody leaves, you'll be stuck. :(


5. FAQs.

Q: The code is not working!
A: This is only possible if you took the wrong pictures, probably too big, or your directory is wrong. Try going to Design View instead of Code View when you're editing your macro. If you delete the written directory, the will be an option to browse for the file. After you select the file, your directory would be automatically be recorded by your macro. This might be an easier way instead of typing down your directory.
Also, remember, don't include the outlines of the pictures. The macro will have to detect the picture as 100% the same.

Q: Can I use Mouse.Click at coordinate instead?
A: You sure can. The only reason why I did it this way is because of my more complicated macro which I will show you in a minute, and also detecting picture is more reliable as you can move the waiting room window around without having to worry if your mouse would go to the right place or not.

Q: Can my code be used for both full screen mode and windowed mode?
A: I am still unsure if resolution affects the picture detection. I will answer this once I've tried, or if someone can answer it for me, please do. :D


6. My Code.

Okay, I will not explain to you how this works. Just because... :D
Good luck.

Code:
 begin
     Function.Execute("checkroom")
     Function.Execute("enterroom")
     Function.Execute("checkname")
     Function.Execute("checkbuff")
     Function.Execute("emptyroom")
 end

function("checkroom")
     if  Image.Can not be located on screen("C:\Users\Owner\Desktop\BFFarm\24peeps.png", "100")
          and
          Image.Can be located on screen("C:\Users\Owner\Desktop\BFFarm\refresh.png", "100")
          begin
               Mouse.Move to image("C:\Users\Owner\Desktop\BFFarm\refresh.png", "100")
               begin loop()
                    Mouse.Click("left")
                    Mouse.Click("left")
                    if  Image.Can be located on screen("C:\Users\Owner\Desktop\BFFarm\24peeps.png", "100")
                         begin
                              Macro.Break from loop("no")
                         end
               end
          end
function

function("enterroom")
     if  Image.Can be located on screen("C:\Users\Owner\Desktop\BFFarm\24peeps.png", "100")
          begin
               Mouse.Move to image("C:\Users\Owner\Desktop\BFFarm\24peeps.png", "100")
               begin loop()
                    Mouse.Click("left")
                    Mouse.Click("left")
                    if  Image.Can be located on screen("C:\Users\Owner\Desktop\BFFarm\name.png", "100")
                         begin
                              Macro.Break from loop("no")
                         end
               end
          end
     if  Image.Can be located on screen("C:\Users\Owner\Desktop\BFFarm\changeteam.png", "100")
          begin
               Mouse.Click at image("C:\Users\Owner\Desktop\BFFarm\cancel.png", "100", "Left")
               Macro.Pause("500")
          end
function

function("checkname")
     if  Image.Can be located on screen("C:\Users\Owner\Desktop\BFFarm\name.png", "100")
          begin
               Macro.Pause("1000")
               Mouse.Click at image("C:\Users\Owner\Desktop\BFFarm\ready.png", "100", "Left")
               Macro.Pause("500")
               Mouse.Move to coordinate("0", "0")
          end
function

function("checkbuff")
     if  Image.Can not be located on screen("C:\Users\Owner\Desktop\BFFarm\PoDactive.png", "100")
          and
          Image.Can be located on screen("C:\Users\Owner\Desktop\BFFarm\PoD.png", "100")
          begin
               Mouse.Click at image("C:\Users\Owner\Desktop\BFFarm\PoD.png", "100", "Right")
               Macro.Pause("1000")
          end
     if  Image.Can be located on screen("C:\Users\Owner\Desktop\BFFarm\bfbuff.png", "100")
          begin
               Mouse.Click at image("C:\Users\Owner\Desktop\BFFarm\bfbuff.png", "100", "Right")
               Macro.Pause("1000")
          end
function

function("emptyroom")
     if  Image.Can be located on screen("C:\Users\Owner\Desktop\BFFarm\dusk0.png", "100")
          and
          Image.Can not be located on screen("C:\Users\Owner\Desktop\BFFarm\name.png", "100")
          begin
               Mouse.Click at image("C:\Users\Owner\Desktop\BFFarm\ready.png", "100", "left")
               Macro.Pause("1000")
               Mouse.Click at image("C:\Users\Owner\Desktop\BFFarm\leave.png", "100", "left")
               Macro.Pause("1000")
          end
     if  Image.Can be located on screen("C:\Users\Owner\Desktop\BFFarm\dawn0.png", "100")
          and
          Image.Can not be located on screen("C:\Users\Owner\Desktop\BFFarm\name.png", "100")
          begin
               Mouse.Click at image("C:\Users\Owner\Desktop\BFFarm\ready.png", "100", "left")
               Macro.Pause("1000")
               Mouse.Click at image("C:\Users\Owner\Desktop\BFFarm\leave.png", "100", "left")
               Macro.Pause("1000")
          end
     if  Image.Can be located on screen("C:\Users\Owner\Desktop\BFFarm\start.png", "100")
          begin
               Mouse.Click at image("C:\Users\Owner\Desktop\BFFarm\leave.png", "100", "left")
               Macro.Pause("1000")
          end
function


24peeps.png = Image
dusk0.png = Image
dawn0.png = Image
start.png = Image
refresh.png = Image
leave.png = Image
PoD.png = Image
PoDactive.png = Image


Last edited by AdventDeo on Sun Mar 04, 2012 8:04 pm, edited 9 times in total.

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 Post subject: Re: Battle Field Farm perfect Ready bot
Thanked: 0 time(s)  Unread post Posted: Sat Feb 04, 2012 9:37 am 
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AdventDeo wrote:
NOTE: I need someone to confirm if I need people to follow step 1 and 2, or if it is possible to jump right in to step 3

This code will require a little more work than just copy and paste. However, with this code, you can safely afk in BF and the macro will click ready for you just in time. The only downside is, if everybody decided to ditch the room, you'll still be in the waiting room. But I've done 7 hours afk with this macro and it works perfectly. But, like I said, you need to do a little work.

If you already know how to record, skip to part 2.


1. How to Record

Click the "Record" button found on your BlueEyeMacro. It should then auto-hide your BlueEyeMacro. Go to Aika, and whenever you're ready to record, press "Crtl+Alt+S" and a countdown from 3, in blue, will pop in the middle of your screen. Once it reaches 0, whatever you do from that point onwards, will be recorded. Once you're ready to stop recording, just press "esc." BlueEyeMacro will then automatically show you what you just did, in macro codes.


2. Recording Coordinates for BFFarm

Press record on your BlueEyeMacro, and join a waiting room in BF. Once inside, start recording by pressing "Ctrl+Alt+S" and click the 3 locations, marked with a red "X" found on the picture below. You are NOT required to put your waiting room window in the top left corner. You can place it anywhere you want, as long as all of the three areas marked with "X" will be visible.

Image

1. Click the blue area next to "Dawn(xx/24)"
2. Click the red area next to "Dusk(xx/24)"
3. Click "Ready"

You should have something like this:
remember, numbers are different depending on computer resolution and location of waiting room window!

Code:
 begin
     Macro.Wait for current global loop execution time to exceed("84")
     Mouse.Move to coordinate("201", "65")
     Mouse.Release button("left")
     Macro.Wait for current global loop execution time to exceed("379")
     Mouse.Move to coordinate("579", "62")
     Macro.Wait for current global loop execution time to exceed("692")
     Mouse.Hold button("left")
     Macro.Wait for current global loop execution time to exceed("763")
     Mouse.Release button("left")
     Macro.Wait for current global loop execution time to exceed("1067")
     Mouse.Move to coordinate("726", "396")
     Macro.Wait for current global loop execution time to exceed("1723")
     Mouse.Hold button("left")
     Macro.Wait for current global loop execution time to exceed("1867")
     Mouse.Release button("left")
 end


Now, with the example above, I need you to take note of 6 numbers found on the lines that start with "Mouse.Move to coordinate":
Once again, these are examples. Yours might be different depending on the codes you got.

1. 201, 65
2. 579, 62
3. 726, 396

Basically what you are recording are the coordinates of the blue area next to "Dawn," the red area next to "Dusk," and where your "Ready" button is located at. (yes, the areas marked with a red "X")


3. Putting in the Figures

After you've written down the 6 numbers somewhere, create a new macro, name it anything you want, put loop on infinity, put any trigger you want, and copy and paste the following code:

Code:
 if  Color.At coordinate is within (RGB range)("30", "31", "49", "5", "111", "222")
     and
     Color.At coordinate is within (RGB range)("49", "29", "30", "5", "333", "444")
     begin
          Mouse.Click at coordinate("555", "666", "Left")
          Macro.Wait for current global loop execution time to exceed("120000")
     end


now, change "111" to the first number, "222" to the second number, etc.
With the example above, it'll look like this:

Code:
 if  Color.At coordinate is within (RGB range)("30", "31", "49", "5", "201", "65")
     and
     Color.At coordinate is within (RGB range)("49", "29", "30", "5", "579", "62")
     begin
          Mouse.Click at coordinate("726", "396", "Left")
          Macro.Wait for current global loop execution time to exceed("120000")
     end


4. Codes Explained

This is for you guys who actually cares to understand what my code is doing, if you have not found that out already. Basically my code detects the moment when the "Dusk" and "Dawn" boxes appears at the same time, which means that one round of BF has ended, and you have to click ready again to be able to join the next session. Well, after the macro detects that the "Dawn" and "Dusk" boxes appears by reading their color, the macro will put your mouse on the location of the ready button and click it. Afterwards, to prevent it from clicking over and over and make it obvious that you're a botter, I paused the macro for 2 minutes. Long enough for the leader to start next BF session, and short enough that you won't miss the next session in approx. 4 -5 minutes.


5. FAQs

Q: The code is not working! (no one asked me this yet, but I thought I might add this just in case =P)
A: If you have been following my guide closely, the most likely cause of this is the difference in color in computers. If that's the case, you need to use some RGB detector program or something (I used Photoshop) and find the color codes for the first two "X" marks: the Dawn's blue RGB code, and the Dusk's red RGB code, and replace the numbers in the codes accordingly.

Q: What if I have a Potion of Defense that I want to use?
A: If it's an unlimited PoD (3 days, 30 days, etc.), you can just assign a hotkey for it and make your macro press that hotkey every session. For example, if you put your PoD on hokey "3," you would want your codes to end up like this:

Code:
 if  Color.At coordinate is within (RGB range)("30", "31", "49", "5", "201", "65")
     and
     Color.At coordinate is within (RGB range)("49", "29", "30", "5", "579", "62")
     begin
          Mouse.Click at coordinate("726", "396", "Left")
          Macro.Wait for current global loop execution time to exceed("120000")
          Keyboard.Press key("3")
     end


If it's limited, it's a little tricky. I can only suggest checking your character once in a while and feeding them.

Q: What happens when I AFK and everybody leaves the room?
A: You will stay in that room indefinitely until you RTK (return to keyboard). There is a way to go about this, but I'm too lazy to do it. Basically you can try to find the coordinates of around 3 or 4 character slots in each team and check their colors. If all of the 6 or 8 boxes are the empty color at the same time, you would want to command the macro to exit from BF and terminate macro. Something along those lines. If a lot of people are interested in it, I will write it down.

Q: Can I use "Macro.Pause" instead of "Macro.Wait for current blablabla"?
A: Yes! I believe so. I never tried it because this works fine for me, but I believe that would work too.

Ill have to give this a try but it looks like you beat me to the punch bravo


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 Post subject: Re: Battle Field Farm perfect Ready bot
Thanked: 0 time(s)  Unread post Posted: Sat Feb 04, 2012 10:44 am 
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AdventDeo wrote:
NOTE: I need someone to confirm if I need people to follow step 1 and 2, or if it is possible to jump right in to step 3

This code will require a little more work than just copy and paste. However, with this code, you can safely afk in BF and the macro will click ready for you just in time. The only downside is, if everybody decided to ditch the room, you'll still be in the waiting room. But I've done 7 hours afk with this macro and it works perfectly. But, like I said, you need to do a little work.

If you already know how to record, skip to part 2.


1. How to Record

Click the "Record" button found on your BlueEyeMacro. It should then auto-hide your BlueEyeMacro. Go to Aika, and whenever you're ready to record, press "Crtl+Alt+S" and a countdown from 3, in blue, will pop in the middle of your screen. Once it reaches 0, whatever you do from that point onwards, will be recorded. Once you're ready to stop recording, just press "esc." BlueEyeMacro will then automatically show you what you just did, in macro codes.


2. Recording Coordinates for BFFarm

Press record on your BlueEyeMacro, and join a waiting room in BF. Once inside, start recording by pressing "Ctrl+Alt+S" and click the 3 locations, marked with a red "X" found on the picture below. You are NOT required to put your waiting room window in the top left corner. You can place it anywhere you want, as long as all of the three areas marked with "X" will be visible.

Image

1. Click the blue area next to "Dawn(xx/24)"
2. Click the red area next to "Dusk(xx/24)"
3. Click "Ready"

You should have something like this:
remember, numbers are different depending on computer resolution and location of waiting room window!

Code:
 begin
     Macro.Wait for current global loop execution time to exceed("84")
     Mouse.Move to coordinate("201", "65")
     Mouse.Release button("left")
     Macro.Wait for current global loop execution time to exceed("379")
     Mouse.Move to coordinate("579", "62")
     Macro.Wait for current global loop execution time to exceed("692")
     Mouse.Hold button("left")
     Macro.Wait for current global loop execution time to exceed("763")
     Mouse.Release button("left")
     Macro.Wait for current global loop execution time to exceed("1067")
     Mouse.Move to coordinate("726", "396")
     Macro.Wait for current global loop execution time to exceed("1723")
     Mouse.Hold button("left")
     Macro.Wait for current global loop execution time to exceed("1867")
     Mouse.Release button("left")
 end


Now, with the example above, I need you to take note of 6 numbers found on the lines that start with "Mouse.Move to coordinate":
Once again, these are examples. Yours might be different depending on the codes you got.

1. 201, 65
2. 579, 62
3. 726, 396

Basically what you are recording are the coordinates of the blue area next to "Dawn," the red area next to "Dusk," and where your "Ready" button is located at. (yes, the areas marked with a red "X")


3. Putting in the Figures

After you've written down the 6 numbers somewhere, create a new macro, name it anything you want, put loop on infinity, put any trigger you want, and copy and paste the following code:

Code:
 if  Color.At coordinate is within (RGB range)("30", "31", "49", "5", "111", "222")
     and
     Color.At coordinate is within (RGB range)("49", "29", "30", "5", "333", "444")
     begin
          Mouse.Click at coordinate("555", "666", "Left")
          Macro.Wait for current global loop execution time to exceed("120000")
     end


now, change "111" to the first number, "222" to the second number, etc.
With the example above, it'll look like this:

Code:
 if  Color.At coordinate is within (RGB range)("30", "31", "49", "5", "201", "65")
     and
     Color.At coordinate is within (RGB range)("49", "29", "30", "5", "579", "62")
     begin
          Mouse.Click at coordinate("726", "396", "Left")
          Macro.Wait for current global loop execution time to exceed("120000")
     end


4. Codes Explained

This is for you guys who actually cares to understand what my code is doing, if you have not found that out already. Basically my code detects the moment when the "Dusk" and "Dawn" boxes appears at the same time, which means that one round of BF has ended, and you have to click ready again to be able to join the next session. Well, after the macro detects that the "Dawn" and "Dusk" boxes appears by reading their color, the macro will put your mouse on the location of the ready button and click it. Afterwards, to prevent it from clicking over and over and make it obvious that you're a botter, I paused the macro for 2 minutes. Long enough for the leader to start next BF session, and short enough that you won't miss the next session in approx. 4 -5 minutes.


5. FAQs

Q: The code is not working! (no one asked me this yet, but I thought I might add this just in case =P)
A: If you have been following my guide closely, the most likely cause of this is the difference in color in computers. If that's the case, you need to use some RGB detector program or something (I used Photoshop) and find the color codes for the first two "X" marks: the Dawn's blue RGB code, and the Dusk's red RGB code, and replace the numbers in the codes accordingly.

Q: What if I have a Potion of Defense that I want to use?
A: If it's an unlimited PoD (3 days, 30 days, etc.), you can just assign a hotkey for it and make your macro press that hotkey every session. For example, if you put your PoD on hokey "3," you would want your codes to end up like this:

Code:
 if  Color.At coordinate is within (RGB range)("30", "31", "49", "5", "201", "65")
     and
     Color.At coordinate is within (RGB range)("49", "29", "30", "5", "579", "62")
     begin
          Mouse.Click at coordinate("726", "396", "Left")
          Macro.Wait for current global loop execution time to exceed("120000")
          Keyboard.Press key("3")
     end


If it's limited, it's a little tricky. I can only suggest checking your character once in a while and feeding them.

Q: What happens when I AFK and everybody leaves the room?
A: You will stay in that room indefinitely until you RTK (return to keyboard). There is a way to go about this, but I'm too lazy to do it. Basically you can try to find the coordinates of around 3 or 4 character slots in each team and check their colors. If all of the 6 or 8 boxes are the empty color at the same time, you would want to command the macro to exit from BF and terminate macro. Something along those lines. If a lot of people are interested in it, I will write it down.

Q: Can I use "Macro.Pause" instead of "Macro.Wait for current blablabla"?
A: Yes! I believe so. I never tried it because this works fine for me, but I believe that would work too.



thx..i got it. its working :)ty for sharing this


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 Post subject: Re: Battle Field Farm perfect Ready bot
Thanked: 0 time(s)  Unread post Posted: Sat Feb 04, 2012 11:30 am 
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After editing values and ect this has come to no avail Q~Q


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 Post subject: Re: Battle Field Farm perfect Ready bot
Thanked: 0 time(s)  Unread post Posted: Sat Feb 04, 2012 1:47 pm 
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Thanks for the hearty contribution AdventDeo and the explanation is thorough. It's been a while since I saw an explanation with such clarity.

It's actually the first time for me that someone is doing this the 'Record' button way which is good. Up until now, a lot of users hard-code their macros for the purpose of versatility. This thread can indeed teach people how to use the 'Record' efficiently so I will give you high regards to this.

Thank you once again, AdventDeo.

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 Post subject: Re: Battle Field Farm perfect Ready bot
Thanked: 0 time(s)  Unread post Posted: Sat Feb 04, 2012 6:17 pm 
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Incognito wrote:
After editing values and ect this has come to no avail Q~Q


Hey! I'm sorry, I just updated my post and I used Macro.Pause instead. I think I did some trial and it worked much better with Macro.Pause. Hmm, can you tell me what the macro is doing when you run the macro and you're in the waiting room? You can see this under the box "Last Command" in your BlueEyeMacro. If it's stuck at "Checking if: Color.At coordinate is within (RGB range)(R: 30, G: 31, B: 49, Range: 5, X Coordinate: 543, Y Coordinate: 175)" (that's my own coordinates. Your numbers should be different although the RGB range should be the same) that means the Macro could not detect the the colors in the locations specified. But if it says "Aborted" or something else, then something is wrong with the codes...

Critical wrote:
Thanks for the hearty contribution AdventDeo and the explanation is thorough. It's been a while since I saw an explanation with such clarity.

It's actually the first time for me that someone is doing this the 'Record' button way which is good. Up until now, a lot of users hard-code their macros for the purpose of versatility. This thread can indeed teach people how to use the 'Record' efficiently so I will give you high regards to this.

Thank you once again, AdventDeo.

Image


Thank you! I appreciate your kindness. :D
Right now I just want to make sure everybody else can successfully use this code. When I have more confirmation that it's working properly, I will take credit then... ;)
As of now, I would say that this code is still in beta testing.


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 Post subject: Re: Battle Field Farm perfect Ready bot
Thanked: 0 time(s)  Unread post Posted: Sat Feb 04, 2012 6:44 pm 
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Thank you for that nice post AdventDeo, and very nice explanations as well.
Well done.

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 Post subject: Re: Battle Field Farm perfect Ready bot
Thanked: 0 time(s)  Unread post Posted: Sat Feb 04, 2012 7:51 pm 
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When am able to get in I will tell you.


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 Post subject: Re: Battle Field Farm perfect Ready bot
Thanked: 0 time(s)  Unread post Posted: Sat Feb 04, 2012 10:48 pm 
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will this be added into the bot in aika section or do we have to build it ourselfs ?


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 Post subject: Re: Battle Field Farm perfect Ready bot
Thanked: 0 time(s)  Unread post Posted: Sun Feb 05, 2012 4:12 am 
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this is a preety good guide and tips for us


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