Yes this will take long, yes I'm not done, yes there will be mistakes. -_- If you enter more than 1 keyword it will come out with nothing showing up on the list. So pick the least common word to use if the name contains three words of the main attribute you want. So if its called Red Lotus Fury, look up lotus, which is lot easier than fury which is in several combinations.
Sigils names are broken in to 2 sections: The first part may have 1-2 words which list the secondary stats. The second part lists 1-2 words that describe the main stat.
Example: Holy HoxGhost Fire Sigil.
Holy Hox is part 1 which means increases spirit by 1-2% but it is a secondary stat.
The main stat is Ghost Fire which is +5% damage to ghost flame.
This sigil has the stats of:
Notice there is no word for combo rate on here. There may be other secondary stats that are not even listed. Especially if the sigil is an uncommon or epic one, it will have multiple secondary stats not listed in the name.
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Flowing = 1%-3% attack speed any equipment type
Mourn = 10% magical crit when equiped with whatever weapon it specifies (feet) OR a stat 20% changed into magical crit (waist).
Death Ward (ward)= (head) , decrease magical critical damage by 6-12% mostly 12% sigils
Polar Ward (ward) = (head) decrease physical critical damage by 6-12% mostly 12% sigils
Mist = magical crit hit rate 2% (body) when equiped by certain weapon OR (head piece) unconfirmed 1% spirit
Mercy = sigil any slot type, equipped by "rod"
Lotus (red lotus fury) = 5% fire attribute boost when using a fire type attack
Wealth (wealth gathering) = money drop by 1-3% any type of slot
Falcon Place = equipped with warhammer (head slot) bonus
Fierce Mourn = equipped with warhammer (feet slot) bonus
Skyfire = (hand slot) meteor strike damage increased by 7%
Shadow Place (shadow) = (head) 5% damage when equipping an "attributed" dagger
Shadow Beast = (head) 5% damage when equipped with a "phyiscal" dagger
Shadow Mist = 2% magical crit hit rate when equipping a dagger
Shadow Polar = (feet) +10% physical critical when equipped with a dagger
Remaining Shadow = (hand) +5% damage crippling assault
Shadow Dancing = (hand) +7% damage to dance of eath
Ghost Fire = (hand) +5% damage to ghost flame
Attacking = equipped with sword
Attacking Polar = (feet) +10% phyiscal critical hit when equipped with a sword
Attacking Place = (head) +5% damage when equipped with "attributed sword"
Place = (head) a weapon attack increased by 5% when equipped by an "attributed" weapon (depends on name of sigil, like attacking would be sword
Polar = (feet)+10% physical critical hit when equipped with specific weapon (based on sigil name), (head)phyiscal damage decrease
Violent = equipped with fist glove
Violent Flame = (body) 2% phyiscal critical hit rate when equipped with a fist glove
Violent polar = (feet) +10% physical critical hit when equipped with a fist glove
Blessing Cat = Luck by 1-3% any slot
Frost Bolt = +3% freeze shot (weapon); or +3% stun shot (hand)
Electric Wave = (hand) +5% damage shockwave
Burning (on main stat area of name only)= Incinerate skill (thanks to charlotte)
Burning Flame = fire resistance +1-3%
Permeation = (any slot) sp +1-3%
Peace = (any slot) passive healing 1-3%
Frenzy = Furious Strike + 3% (hand)
Hellhound = (hand) +5% demonic strike
Hard Attack = Magical critical hit +1-3%
Recovery = 4% healing (hands)
Holy Healing = 1-3% healing (any slot)
Fast Sequence = 1-2% magic attack speed
Abhoring = agression 1-3%
Shield = increase ability to rebound phyiscal damage you suffer by 25%
Fury Bear = Strength by 1-3%
Fatal = phyiscal critical hit by 1-3%
Fury Flame = 2% phyiscal critical hit rate when equipping a polearm