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Joined: Sun Jun 17, 2012 10:31 pm Posts: 11 Been thanked: 5 time(s) Has thanked: 1 time(s)
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Since the name of sigils in Gdo are differ than in ST...So here it is
Feet Armors Main Stat – Weapon Class – Physical or Magic
Polar = Physical Death = Magic
Head Armor Main Stat – Weapon Class – Attribute or Physical
Beast = Physical Border = Attribute
Chest Armor Main Stat – Weapon Class – Mcrit of Pcrit
Flame = Physical Crit Rate Mist = Magical Crit Rate
Waist Armor Waist armor can grant you additional varieties of abilities. The basic idea for this Spirit Tales Sigil is that it will transform 20% of either Str or Wis into the varying abilities.
Main Stat – Str or Wis – Various Abilities
Super = Strength Shadow = Wisdom
Death = crit rate Square = parry Hawk = hit Speed = dodge Shadow fury = shadow attribute Lightning fury = lighting attribute Wind fury = wind attribute Lotus fury = fire attribute Frozen wrath = ice attribute
Hand Weapon or Armor Main Stat – Skills
Main Stat Sigil Naming Below is a list of all the main stat that the Spirit tales sigil might offer your gears. The bonus stats at which these sigil names will give you is 1~3%
Main Stat Cheetah’s = Agi Slaughtering = Attack Steel = Def Firm = HP Feline = Luck Abundant = SP Fox’s = spirit Ursnine = str Monkey’s = wis
Attack Stat Flowing = attack speed Clear = hit Fast = magic speed Exploding = mcrit damage Painful = mcrit rate Torn = pcrit damage Fatal = pcrit rate
Defense Stat Fantastic = dodge Divine Healing = Healing Peaceful = Psv. healing Smoldering = Fire Resistance Ice Cold = Ice Resistance Bright = Lightning Resistance Soulless = Shadow Resistance Blowing = Wind Resistance Guardian’s = parry
Misc Stat Hateful = Aggression increase Calming = Aggression decrease Very Lucky = Dropping rate increase Learned = Exp increase Inexhaustable = Mp consumpion decrease Rich = money drop increase Continuous = Regular attack combo increase Pursuing = Skill combo increase
Middle Weapon Keyword This Spirit Tales Sigil list applies to Feet, Head, and Chest Armors. Fast = bow. Falcon = crossbow Shadow = dagger Crazed = glove weapon Fury = polearm Mercy = rod Spirit = staff Breaking = sword Fierce = warhammer Crying = Katana
Hand Weapon and Armor Sigil The spirit tales sigil for hand gears can be divided into weapon or armors.
Hand Weapon Sigil Tornado = Blizzard Fire = Burning Rain Exploding Arrow = Burst Shot Charge = Charge Sound Speed = Concussive Strike Doom = Crosshatch of Doom Shadow Dance = Dance of Death Hellhound = Demonic Strike Flame Strike = Flame Strike Frost Bolt = Freezing Shot Defense = Jab Thunder Fall = Lightning Bolt Ninja = Ninja Slash Scatter = Scatter Shot Sky Thunder = Thunderclap Rolling Dragon = Tornado Thunder = No information Armor Piercing = No information in game
Hand Armor Sigil Combo = Battering Punch Skyfire = Blazing Wind Piercing = Bombardment Savage Shadow = Crippling Assault Icicle = Frostbite Frenzy = Furious Strike Ghost Fire = Ghost Flame Hurricane = Hurricane Electric Wave = Shockwave Fireball = Stun Shot Grudge = Wave of Fury Whirly = Whirlwind Cross Fury = No information Block = Parry No information
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