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 Post subject: Re: Is there way to change map portal sprite?
Thanked: 1 time(s)  Unread post Posted: Mon Sep 24, 2018 12:15 am 
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tepzxc wrote:
Oops forgot to login first


yes, that's quite hard to find solution for that problem.

not using random walk or smart walk would lessen the risk of entering portals also using range class.

what server are you playing at?

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 Post subject: Re: Is there way to change map portal sprite?
Thanked: 0 time(s)  Unread post Posted: Mon Sep 24, 2018 1:21 am 
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Roan1234321 wrote:
tepzxc wrote:
Oops forgot to login first


yes, that's quite hard to find solution for that problem.

not using random walk or smart walk would lessen the risk of entering portals also using range class.

what server are you playing at?


I'm playing at RO MYSG.

Oh how about a function to return to the last save point and stop all macros. Have you tried making it sir? I tried to add something like that using colors and coordinates of the return to the last save point button but it doesn't work. Do you have any idea about it sir?


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 Post subject: Re: Is there way to change map portal sprite?
Thanked: 1 time(s)  Unread post Posted: Mon Sep 24, 2018 6:31 am 
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tepzxc wrote:

I'm playing at RO MYSG.

Oh how about a function to return to the last save point and stop all macros. Have you tried making it sir? I tried to add something like that using colors and coordinates of the return to the last save point button but it doesn't work. Do you have any idea about it sir?



pick a condition on when to use bwing then macro.abort.

example

if nomore fly wing put flywing on hot key if color at coordinate is not
press f5
macro.abort

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Creating .spr file or sprite for Pixel bot
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Changing monster sprite and items sprite
http://www.blueeye-macro.com/viewtopic.php?f=435&t=30516
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 Post subject: Re: Is there way to change map portal sprite?
Thanked: 0 time(s)  Unread post Posted: Mon Sep 24, 2018 6:53 pm 
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Roan1234321 wrote:
tepzxc wrote:

I'm playing at RO MYSG.

Oh how about a function to return to the last save point and stop all macros. Have you tried making it sir? I tried to add something like that using colors and coordinates of the return to the last save point button but it doesn't work. Do you have any idea about it sir?



pick a condition on when to use bwing then macro.abort.

example

if nomore fly wing put flywing on hot key if color at coordinate is not
press f5
macro.abort


Thank you so much for this! You really helped me a lot! :D :D

I got one last question though sir if you don't mind :) . I want to try it using 2 clients. I wonder what code should I be using. I'm testing out window functions but cant find something that could control both. What I mean is that even using one mouse the macro would continuously change it's client just to control both clients. Thank you sir :D


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 Post subject: Re: Is there way to change map portal sprite?
Thanked: 1 time(s)  Unread post Posted: Mon Sep 24, 2018 10:07 pm 
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tepzxc wrote:
Roan1234321 wrote:
tepzxc wrote:

I'm playing at RO MYSG.

Oh how about a function to return to the last save point and stop all macros. Have you tried making it sir? I tried to add something like that using colors and coordinates of the return to the last save point button but it doesn't work. Do you have any idea about it sir?



pick a condition on when to use bwing then macro.abort.

example

if nomore fly wing put flywing on hot key if color at coordinate is not
press f5
macro.abort


Thank you so much for this! You really helped me a lot! :D :D

I got one last question though sir if you don't mind :) . I want to try it using 2 clients. I wonder what code should I be using. I'm testing out window functions but cant find something that could control both. What I mean is that even using one mouse the macro would continuously change it's client just to control both clients. Thank you sir :D



tried it too running 2 macro at the same but got no luck in making it run smoothly. since 2 macro would execute alternately it would send keys in the wrong window.

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Creating .spr file or sprite for Pixel bot
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Changing monster sprite and items sprite
http://www.blueeye-macro.com/viewtopic.php?f=435&t=30516
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 Post subject: Re: Is there way to change map portal sprite?
Thanked: 0 time(s)  Unread post Posted: Fri Sep 28, 2018 9:25 am 
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Oh, too bad I thought it would be possible.

I'm just also wondering if you also have a workaround for monsters that are in different ground that the macro cant reach because my character is getting stucked with that unless the monster moved.

I'm just wondering if it would be possible to make it teleport when my character can't go near the pixel for a long time


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 Post subject: Re: Is there way to change map portal sprite?
Thanked: 1 time(s)  Unread post Posted: Fri Sep 28, 2018 11:20 pm 
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tepzxc wrote:
Oh, too bad I thought it would be possible.

I'm just also wondering if you also have a workaround for monsters that are in different ground that the macro cant reach because my character is getting stucked with that unless the monster moved.

I'm just wondering if it would be possible to make it teleport when my character can't go near the pixel for a long time


yes, it is possible I call it failsafe when attack. you have to set a condition on when to use tele or flywing while attacking.

there are a lot of approaches you can do with it depending how you write your script.., in can be a bit tricky so good luck.

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Creating .spr file or sprite for Pixel bot
http://www.blueeye-macro.com/viewtopic.php?f=435&t=30445

Changing monster sprite and items sprite
http://www.blueeye-macro.com/viewtopic.php?f=435&t=30516
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 Post subject: Re: Is there way to change map portal sprite?
Thanked: 0 time(s)  Unread post Posted: Sat Sep 29, 2018 4:17 pm 
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Can you give me a sample of that script on which it will use flywing because of the cell between them or something like. Using flywing because the targeted pixel is not dying


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 Post subject: Re: Is there way to change map portal sprite?
Thanked: 1 time(s)  Unread post Posted: Sat Sep 29, 2018 10:23 pm 
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tepzxc wrote:
Can you give me a sample of that script on which it will use flywing because of the cell between them or something like. Using flywing because the targeted pixel is not dying


sorry i don't have license as of now so i can't make script. try browsing forums for commands that you can use.

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Creating .spr file or sprite for Pixel bot
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Changing monster sprite and items sprite
http://www.blueeye-macro.com/viewtopic.php?f=435&t=30516
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 Post subject: Re: Is there way to change map portal sprite?
Thanked: 0 time(s)  Unread post Posted: Sun Sep 30, 2018 1:31 am 
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Oh! And by the way sir im just wondering if it would be possible to use functions from different script to another. It's like importing functions.

Because i think it would be possible to create a script that uses skill but also moving away from the target. It's like hit and run type


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